MIDI Unpack

Splits a MIDI flow so that there is only one message per execution block, similar to unpack on the input-midi module. The separate parts of each message (channel, type, data) are output individually.

Use this to treat MIDI messages like other Usine control values: apply math, logic etc.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

midi in

MIDI input flow(s).

midi out

MIDI output flow(s).

channel

Channel of the MIDI message.

msg

Type of the MIDI message.

  • NOTE ON
  • NOTE OFF
  • KEY AFTERTOUCH
  • CONTROL CHANGE
  • PROGRAM CHANGE
  • CHAN AFTER TOUCH
  • PITCH BEND
  • BEGIN SYSEX
  • MTC QUARTER FRAME
  • SONG POS PTR
  • SONG SELECT
  • END SYSEX
  • TIMING CLOCK
  • START
  • CONTINUE
  • STOP
  • ACTIVE SENSING
  • SYSTEM RESET

data

Data 1 and data 2: first and second data of the MIDI message. Depends of the message type.
For example data 1 = CONTROL-CHANGE number.

See MIDI implementation for more info.

wait cycles

Minimum number of calculation blocks between two MIDI messages are sent to the output.

Can be used to thinning transmission to external midi devices to avoid potential skipped messages or MIDI port overload when sending bursts of many messages at once. A calculation block (128 samples) last around 3 milliseconds, see setup-audio

trigger out

Sends a 1 value each time a new Data or MIDI message is generated or received.

trigger

Sends a 1 value each time a new Data or MIDI message is generated or received.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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