Audio Delay Amplitude Time

Audio multi delay with amplitude and time array inputs. Can be typically used for WFS calculation.

Very similar to audio-delay-cloud module but can calculate several inputs at the same time.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

in

Audio input flow(s).

out

Audio output flow(s).

sources to process

List of sources to process as an array of integer. If the list is empty or is set to 0, all sources are calculated.

speakers to process

List of speakers to process as an array of integer. If the list is empty or is set to 0, all speakers are calculated.

crossfade size

Duration of the crossfade applied when the delay input has changed.

crossfade type

Type of crossfade used for the audio crossfade.

delay

Array of delays of each input on each delay lines. The array has the form [delay-source1-output1,delay-source1-output2,delay-source1-output3,...,delay-source2-output1,delay-source2-output2,delay-source2-output3, ...]

The array length must be : num-of-inputs-processed x num-of-outputs-processed.

The max delay time is fixed to 1000 ms.

amplitude

Array of amplitudes (volumes) of each input on each delay lines.

The array has the form [amplitude-source1-output1,amplitude-source1-output2,amplitude-source1-output3,...,amplitude-source2-output1,amplitude-source2-output2,amplitude-source2-output3, ...]

The array length must be : num-of-inputs-processed x num-of-outputs-processed.

This inlet is not smoothed and can introduce glitches on abrupt changes. Use the data-filter-smooth-attack-release to smooth input values.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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