Audio multi delay with amplitude and time array inputs. Can be typically used for WFS calculation.
Very similar to audio-delay-cloud module but can calculate several inputs at the same time.
Bypasses the module processing when activated (ON).
Audio input flow(s).
Audio output flow(s).
List of sources to process as an array of integer. If the list is empty or is set to 0, all sources are calculated.
List of speakers to process as an array of integer. If the list is empty or is set to 0, all speakers are calculated.
Duration of the crossfade applied when the delay input has changed.
Type of crossfade used for the audio crossfade.
Array of delays of each input on each delay lines.
The array has the form
[delay-source1-output1,delay-source1-output2,delay-source1-output3,...,delay-source2-output1,delay-source2-output2,delay-source2-output3, ...]
The array length must be : num-of-inputs-processed x num-of-outputs-processed.
The max delay time is fixed to 1000 ms.
Array of amplitudes (volumes) of each input on each delay lines.
The array has the form
[amplitude-source1-output1,amplitude-source1-output2,amplitude-source1-output3,...,amplitude-source2-output1,amplitude-source2-output2,amplitude-source2-output3, ...]
The array length must be : num-of-inputs-processed x num-of-outputs-processed.
This inlet is not smoothed and can introduce glitches on abrupt changes. Use the data-filter-smooth-attack-release to smooth input values.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
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