Audio Spring Reverb

Spring reverb emulation (Fender-style). Cascaded allpass filters and comb filters with dispersion for the characteristic boingy sound.

This module emulates the distinctive sound of spring reverb tanks found in guitar amplifiers. The signal passes through a cascade of allpass filters that create the frequency-dependent dispersion (chirp) characteristic of springs, then through parallel comb filters that provide the reverb body. The result is the splashy, metallic reverb sound that defined surf rock and remains a staple of guitar tone.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

in

Audio input flow(s).

out

Audio output flow(s).

decay

Reverb decay time. Controls how long the reverb tail rings out.

tone

Output tone control. Range: 0..1, mapping to 1000..10000 Hz lowpass cutoff. Spring reverbs naturally emphasize mid-range frequencies; this control shapes the brightness of the reverb output.

drip

Spring drip character (non-linearity). Adds the characteristic splash and boing when the springs are excited by transients. Higher values produce more pronounced drip effects.

mix

Dry/wet blend. 0 = dry (no reverb), 1 = fully wet (reverb only).

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

Edit All Pages