Pitch shifter with three selectable algorithms: Granular (overlap-add), Phase Vocoder (FFT-based), and Delay Crossfade (4-tap delay line, H910 style).
The pitch shifter transposes the incoming audio signal up or down by a specified interval in semitones. Three algorithms offer different trade-offs between quality, latency, and CPU usage:
- Granular: splits the signal into overlapping grains and replays them at a different rate. Good general-purpose quality.
- Phase Vocoder: uses FFT analysis/resynthesis to shift frequency bins. Best quality for small intervals but introduces latency equal to the FFT size.
- Delay Crossfade: classic hardware-style pitch shifting using four cross-fading delay taps (Eventide H910 approach). Lowest latency and CPU, but may produce audible artifacts on large intervals.
Bypasses the module processing when activated (ON).
Audio input flow(s).
Audio output flow(s).
Pitch shift amount in semitones. Negative values shift down, positive values shift up. At 0 the signal passes through unmodified.
Dry/wet blend. At 0 the output is the unprocessed input signal; at 1 the output is fully pitch-shifted. Intermediate values blend both for parallel processing effects.
Selects the pitch shifting algorithm:
Grain size in milliseconds for Granular mode, or crossfade window size for Delay Crossfade mode.
FFT analysis window size for Phase Vocoder mode. Larger values give better frequency resolution (fewer artifacts) but higher latency.
Not used in Granular or Delay Crossfade modes.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
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