Color HSL

Converts bidirectionally between a Usine color and its Hue, Saturation, Luminance, and Alpha components.

This modules works also with color-array modules.

Settings

hue

Hue component of the HSL color. Range [0..1], where the value wraps circularly: 0 = red, 0.33 = green, 0.66 = blue, 1.0 = red again.

saturation

Saturation component [0..1]. At 0 the color is gray, at 1 it is fully vivid.

luminance

Luminance component [0..2]. At 0 the color is black, at 1 it is the pure hue, at 2 it is white.

alpha

Alpha (opacity) component [0..1].

color

Color input or output. This port works bidirectionally: connect a color to decompose it into HSL, or set the HSL faders to compose a color.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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