Converts bidirectionally between a Usine color and its Hue, Saturation, Luminance, and Alpha components.
This modules works also with color-array modules.
Hue component of the HSL color. Range [0..1], where the value wraps circularly: 0 = red, 0.33 = green, 0.66 = blue, 1.0 = red again.
Saturation component [0..1]. At 0 the color is gray, at 1 it is fully vivid.
Luminance component [0..2]. At 0 the color is black, at 1 it is the pure hue, at 2 it is white.
Alpha (opacity) component [0..1].
Color input or output. This port works bidirectionally: connect a color to decompose it into HSL, or set the HSL faders to compose a color.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
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