Data Generator Turing Machine

Shift register sequencer inspired by the Music Thing Modular Turing Machine. A fixed-length binary register (a row of 0s and 1s) loops continuously. At each step, the current bit may randomly flip based on the lock parameter. The register contents are converted to a data value between min and max.

Think of it as a looping pattern that gradually mutates: at one extreme (lock = 1) the pattern repeats exactly; at the other extreme (lock = 0) every bit randomizes; in between, the pattern slowly evolves, creating semi-random sequences with a sense of repetition.

Settings

out

Output Data flow(s).

trigger out

Sends a 1 value each time a new Data or MIDI message is generated or received.

trigger

Sends a 1 value each time a new Data or MIDI message is generated or received.

pattern

Output array representing the current binary register state.

step pos

Current step position in the register.

lock

Controls the probability that bits remain unchanged (0 to 1).

  • 0: bits always flip (fully random output).
  • 0.5: bits have a 50% chance of flipping (slowly evolving pattern).
  • 1: bits never flip (fully locked, perfect loop).

length

Length of the shift register (1 to 64 bits).

min

Minimum value of the output.

max

Maximum value of the output.

next step

Advances the register by one step. The current bit may flip depending on lock, and the output value is scaled between min and max.

reset

Resets the step position to the beginning.

randomize

Fills the entire register with new random values.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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