Video Mix Blend Modes

Blends two video inputs using standard compositing modes (multiply, screen, overlay, soft light, hard light, difference, exclusion, darken, lighten, color dodge, color burn).

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

video in

Video input flow(s).

video out

Video output flow(s).

process time

Total time used for the calculation of the module.

mode

Blend mode selection.

  • multiply: multiplies the pixel values of both inputs.
  • screen: inverse multiply, produces a lighter result.
  • overlay: combines multiply and screen depending on the base layer.
  • soft light: a softer version of overlay.
  • hard light: a stronger version of overlay.
  • difference: subtracts the darker pixel from the lighter one.
  • exclusion: similar to difference but with lower contrast.
  • darken: keeps the darker pixel of both inputs.
  • lighten: keeps the lighter pixel of both inputs.
  • color dodge: brightens the base by the blend layer.
  • color burn: darkens the base by the blend layer.

opacity

Blend opacity from 0 to 1.

  • 0: outputs the first video flow only.
  • 1: full blend effect.
Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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