Imports a 3D model and stores meshes into a chunk in order to be visualized by a object3d-mesh.
This module does not display anything. To display the model use the object3d-mesh module with a chunk-item-get module.
dae, obj, ase files are supported.
Name of the model file. Supported files are:
Number of meshes in the model.
Size of each mesh as an array.
Send a 1 value when the module is processing the operation (load, save, get etc).
A flow-from-1-to-0 must be used to trigger something when the operation is completed or canceled.
Name of the chunk where the model is stored.
Items used to store 3D models
| Data type | Stored in items [1] n is the index of the mesh |
Example keys |
|---|---|---|
| vertices | vertices-00n |
vertices-000, vertices-001, vertices-002, etc. |
| indexes | indexes-00n |
indexes-000, indexes-001, indexes-002, etc. |
| texture coordinates | texcoords-00n |
texcoords-000, texcoords-001, texcoords-002, etc. |
| texture filenames | texture-00n |
texture-000, texture-001, texture-002, etc. |
| specular colors | specular-00n |
specular-000, specular-001, specular-002, etc. |
| diffuse colors | diffuse-00n |
diffuse-000, diffuse-001, diffuse-002, etc. |
| ambient colors | ambient-00n |
ambient-000, ambient-001, ambient-002, etc. |
| mesh names | name-00n |
name-000, name-001, name-002, etc. |
When enabled, the model is normalized to fit within a unit cube and centered at the origin. This ensures that the model is appropriately scaled and positioned for visualization.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
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