3D sphere with constant screen-size (billboard behavior). The sphere automatically scales based on camera distance so it always appears the same size on screen, regardless of zoom or camera position.
Uses direct GPU drawing for maximum performance: all sphere instances are rendered by a single scene-graph node, making it suitable for large numbers of spheres (point clouds, particle-like visualizations, etc.).

Determines if the object is visible or not.
ID number of the target object3d-viewer where the object is displayed.
Opacity of the object or primitive.
Color of the primitives.
3D points coordinates used to draw the primitives.
3D coordinates of the sphere centers. Provided as a flat array of XYZ triplets: every 3 values define one sphere position. The number of spheres is determined by the array length divided by 3.
Controls the apparent size of the spheres on screen. The sphere scales proportionally to its distance from the camera, so this value defines a relative angular size rather than a world-space dimension. Accepts a single value (applied to all instances) or an array of values (one per sphere).
Number of subdivisions used to generate the sphere mesh. Higher values produce a smoother sphere but require more processing. All instances share the same subdivision level.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
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