Object3D Model

Imports a 3D model and stores meshes into a chunk in order to be visualized by a object3d-mesh.

This module does not display anything. To display the model use the object3d-mesh module with a chunk-item-get module.

dae, obj, ase files are supported.

Settings

3D model filename

Name of the model file. Supported files are:

  • dae COLLADA (COLLAborative Design Activity)
  • obj
  • ase ASCII Scene Export

num of mesh

Number of meshes in the model.

mesh size

Size of each mesh as an array.

processing

Send a 1 value when the module is processing the operation (load, save, get etc).

A flow-from-1-to-0 must be used to trigger something when the operation is completed or canceled.

chunk name

Name of the chunk where the model is stored.

Items used to store 3D models

Data type Stored in items [1]
n is the index of the mesh
Example keys
vertices vertices-00n vertices-000, vertices-001, vertices-002, etc.
indexes indexes-00n indexes-000, indexes-001, indexes-002, etc.
texture coordinates texcoords-00n texcoords-000, texcoords-001, texcoords-002, etc.
texture filenames texture-00n texture-000, texture-001, texture-002, etc.
specular colors specular-00n specular-000, specular-001, specular-002, etc.
diffuse colors diffuse-00n diffuse-000, diffuse-001, diffuse-002, etc.
ambient colors ambient-00n ambient-000, ambient-001, ambient-002, etc.
mesh names name-00n name-000, name-001, name-002, etc.

normalize and center

When enabled, the model is normalized to fit within a unit cube and centered at the origin. This ensures that the model is appropriately scaled and positioned for visualization.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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