Object3D Billboard Sphere

3D sphere with constant screen-size (billboard behavior). The sphere automatically scales based on camera distance so it always appears the same size on screen, regardless of zoom or camera position.

Uses direct GPU drawing for maximum performance: all sphere instances are rendered by a single scene-graph node, making it suitable for large numbers of spheres (point clouds, particle-like visualizations, etc.).

Settings

visible

Determines if the object is visible or not.

viewport num

ID number of the target object3d-viewer where the object is displayed.

opacity

Opacity of the object or primitive.

color

Color of the primitives.

vertices points

3D points coordinates used to draw the primitives.

  • 1 point for (3 coordinates) for points,
  • 2 points (6 coordinates) for lines,
  • 3 points (9 coordinates) for triangles.

coordinates

3D coordinates of the sphere centers. Provided as a flat array of XYZ triplets: every 3 values define one sphere position. The number of spheres is determined by the array length divided by 3.

screen size

Controls the apparent size of the spheres on screen. The sphere scales proportionally to its distance from the camera, so this value defines a relative angular size rather than a world-space dimension. Accepts a single value (applied to all instances) or an array of values (one per sphere).

subdivisions axes

Number of subdivisions used to generate the sphere mesh. Higher values produce a smoother sphere but require more processing. All instances share the same subdivision level.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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