Data Filter Spring

Spring physics model. The output follows the input as if attached by a spring: it overshoots, bounces back, and eventually settles. The behavior is controlled by three physical parameters: stiffness, damping, and mass.

Use it for bouncy UI animations, physics-based modulation, or any transition that should feel elastic and organic rather than linear. With high damping, it acts as a smooth filter with no overshoot. With low damping, it creates visible oscillation around the target value.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

in

Input Data flow(s).

out

Output Data flow(s).

stiffness

Spring stiffness constant. Higher values make the spring snap to the target faster, but with more oscillation if damping is low.

damping

Damping coefficient. Controls how quickly oscillations decay.

  • Low damping: bouncy, oscillating response.
  • High damping: smooth approach with little or no overshoot.

mass

Mass of the spring-attached object. Higher mass means more inertia: the output responds more slowly and oscillates with wider swings.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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