Spring physics model. The output follows the input as if attached by a spring: it overshoots, bounces back, and eventually settles. The behavior is controlled by three physical parameters: stiffness, damping, and mass.
Use it for bouncy UI animations, physics-based modulation, or any transition that should feel elastic and organic rather than linear. With high damping, it acts as a smooth filter with no overshoot. With low damping, it creates visible oscillation around the target value.
Bypasses the module processing when activated (ON).
Input Data flow(s).
Output Data flow(s).
Spring stiffness constant. Higher values make the spring snap to the target faster, but with more oscillation if damping is low.
Damping coefficient. Controls how quickly oscillations decay.
Mass of the spring-attached object. Higher mass means more inertia: the output responds more slowly and oscillates with wider swings.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
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