Data Generator Perlin Noise

Generates 1D Perlin noise. Unlike plain random values which jump abruptly, Perlin noise produces smooth, organic-looking randomness where each value flows naturally into the next. This makes it ideal for natural-feeling modulation such as subtle vibrato, drifting filter cutoffs, procedural animation, or any parameter that should wander smoothly rather than jump. See https://en.wikipedia.org/wiki/Perlin_noise.

Settings

on

Activates or deactivates the module.

out

Output Data flow(s).

min

Minimum value of the output.

max

Maximum value of the output.

frequency

Base noise frequency. Higher values produce faster variations.

octaves

Number of noise octaves layered together. More octaves add finer detail on top of the base shape.

persistence

Controls how much each successive octave contributes. Lower values make higher octaves fade out quickly (smoother result); higher values keep the fine detail prominent.

increment time

Speed of the generator engine. Controls how fast the noise evolves over time.

synchro

Synchro mode:

  • always: continuously generates data.
  • trigger input: generates a new value only when trigger in receives a trigger.

trigger in

Generates a new random value.

Only when synchro = trigger input.

restart

Restarts the generator from the beginning.

random seed

Generates a new set of Perlin constants to create a different variation of the noise pattern.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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