Audio Rotary Speaker

Leslie rotary speaker emulation. Crossover split into horn and rotor with independent speed modulation and Doppler effects.

The Leslie speaker cabinet splits the audio into low and high frequency bands using a crossover filter. The high frequencies are projected through a rotating horn, while the low frequencies bounce off a rotating drum (rotor). Each rotator spins at different speeds, creating complex amplitude and pitch modulation (Doppler effect) that gives the organ its characteristic swirling, three-dimensional sound. A slow/fast speed switch with motor inertia simulates the spin-up and spin-down behavior of the real cabinet.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

in

Audio input flow(s).

out

Audio output flow(s).

speed

Rotation speed. At 0 the rotors spin at slow (chorale) speed; at 1 they spin at fast (tremolo) speed. Intermediate values blend between the two. The transition is smoothed to simulate the mechanical inertia of the rotating components.

crossover freq

Crossover frequency in Hz. Determines the split point between the horn (high frequencies) and rotor (low frequencies).

mix

Dry/wet blend. 0 = dry (unprocessed input), 1 = fully processed through the rotary speaker.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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