Video Detection Motion Energy

Computes a global scalar representing the overall amount of motion between consecutive video frames. Simpler and lighter than Optical Flow — outputs a single 0..1 value ideal for driving audio-reactive visuals or triggering events on movement.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

video in

Video input flow(s).

process time

Total time used for the calculation of the module.

sensitivity

Motion sensitivity multiplier. Higher values detect smaller movements. Logarithmic scale, range 0.1 to 10, default 1.0.

smooth

Temporal smoothing coefficient (one-pole low-pass). 0 means no smoothing (instant response), 0.99 means very slow response. Controls how quickly the energy output reacts to changes. Default 0.7.

threshold

Energy level above which the trigger output fires. Range 0 to 1, default 0.1.

energy

Smoothed motion energy output, normalized 0 to 1. Represents the global amount of visual change between the current and previous frame.

trigger

Fires a trigger pulse when the energy exceeds the threshold.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

Edit All Pages