Point3D Transform Rotation

Applies a rotation transformation to an input 3D array (XYZ points).

Settings

3D array in

Input array to transform.

3D array out

Transformed output array.

coordinates

Determines if the in/out coordinates are in the range [0..1] or [-1..1].

rotation x

Rotation on the X axis.

rotation y

Rotation on the Y axis.

rotation z

Rotation on the Z axis.

rotation w

Quaternion W component: the rotation angle (how much to rotate).

mode

Determines the rotation convention.

  • Mode 0: Euler ZYX (classic)
    • Sequential rotation: Z → Y → X
    • Gimbal lock when rotY = ±0.25 (±90°)
    • Interface: 3 independent angles
  • Mode 1: Euler YXZ (Gimbal/Object3D)
    • Compatible with pgObject3DBase
    • Sequential rotation: Y → X → Z
    • Gimbal lock when rotX = ±0.25 (±90°)
    • Interface: 3 independent angles
  • Mode 2: Axis-Angle (no gimbal lock)
    • The 3 values (rotX, rotY, rotZ) form a vector
    • Vector direction = rotation axis
    • Vector magnitude = rotation angle (in turns)
    • NO gimbal lock because there is no axis hierarchy
  • Mode 3: Quaternion (no gimbal lock)
    • 4 direct inputs: w, x, y, z (quaternion components)
    • A rotation axis (x, y, z) - what we rotate around
    • A rotation angle (w) - how much we rotate
    • Default values: w=1, x=0, y=0, z=0 (no rotation)
    • NO gimbal lock because quaternions have no axis hierarchy
    • Automatic quaternion normalization
    • Useful for receiving quaternions from external systems (sensors, tracking, etc.)
    • Quaternions represent the rotation as a single operation around an arbitrary axis, not as 3 sequential rotations. Therefore, there is never any axis alignment possible.
Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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