Allows the communication between Usine and a Web Browser, for example to send commands to Usine from a web page or create a Web server inside Usine.
Web Socket port, 80 by default.
String to send to the connected Web page.
Process the send operation.
String received from the Web page.
Sends a trigger when a string is received.
Optional, file sent as a response of the Web Socket. Can be an html, php, js, etc. For example you can create a script to communicate with Usine, like the file webSocketExample.html:
<!DOCTYPE HTML>
<html>
<head>
<title>WebSocket demo</title>
<script type="text/javascript">
var ws;
function log(s)
{
document.getElementById("log").innerHTML += s + "\n";
}
function sendMessage(s)
{
log(">> " + s);
ws.send(s);
}
function send()
{
sendMessage(document.getElementById("text").value);
}
function init()
{
ws = new WebSocket("ws://localhost:8000"); // should be the IP address of Usine
ws.onopen = function()
{
log("WebSocket opened");
sendMessage("Hello ?");
}
ws.onclose = function()
{
log("WebSocket closed")
}
ws.onmessage = function(e)
{
log("<< " + e.data)
}
}
</script>
</head>
<body onLoad="init()">
<input type="text" id="text">
<button onclick="send()">Send</button>
<pre id="log"></pre>
</body>
</html>
This file is optional because it can be stored on the distant server.
Response as string of the Web Socket on connection.
Sends 1 when the socket is connected.
Display all received messages in the trace-panel.
Opens the localhost page (http://127.0.0.1:80 by default) in the Web Browser in order to test the communication and the response file.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
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