3D primitives

visible

Determines if the object is visible or not.

hit test

Determines if the 3D object interact with the mouse, for example to know which vertex is selected.

disable the hit test on heavy meshes to improve display smoothness.

viewport num

ID number of the target object3d-viewer where the object is displayed.

opacity

Opacity of the object or primitive.

color

Color of the primitives.

vertices points

3D points coordinates used to draw the primitives.

  • 1 point for (3 coordinates) for points,
  • 2 points (6 coordinates) for lines,
  • 3 points (9 coordinates) for triangles.

version 7.0.250121

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