3D objects

visible

Determines if the object is visible or not.

viewport num

ID number of the target object3d-viewer where the object is displayed.

opacity

Opacity of the object or primitive.

3D pos

XYZ position of the object.

3D rotation

XYZ rotation angles of the object.

3D size

Size of the object along the X, Y, and Z axes.

color diffuse

The base visible color of the material when light shines on it. Simulates light scattered equally in all directions after hitting the surface. Gives the object its general “matte” color.

Example: A red ball has a red diffuse color, so under white light it looks red.

color ambient

The color the object reflects under indirect light (light that is everywhere in the scene, not coming from a specific direction). It represents background/global illumination that lights up surfaces even if they’re not directly lit. Prevents completely black shadows and keeps objects visible in the dark.

Example: In a dim room with no direct lamp, a red ball still looks faintly red because of ambient color.

color specular

The color of the shiny highlights when light reflects off the surface. Simulates mirror-like reflection of light sources. Depends on camera position. Controls the “shininess” or glossiness of the material.

Example: A polished red ball has a bright white highlight (specular = white). A metallic red ball might reflect red highlights (specular = red).

color emissive

The color the object appears to emit on its own, as if glowing. Independent of lighting — it adds brightness directly to the object’s surface. Makes objects look like they generate light (though they don’t actually light up other objects unless you use advanced shaders).

Example: A computer screen in a dark room has emissive colors (the pixels glow by themselves).

color mode

Determines if the object is drawn with a solid color (without any lighting effects) or with the combination of color diffuse, color ambient, color specular, and color emissive.

For the plain color, only the color diffuse is used.

texture

Texture of the object — an image applied to its surfaces.

version 7.0.250121

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