Add a new Preset Panel in the current patch. See preset-panel
Current preset name.
Current preset number.
Recall the previous preset in the list.
Recall the next preset in the list.
Preset number to store, rewrite or delete. See below.
Stores a preset according the num store/remove parameter.
If num store/remove is greater than available presets in the list, a new preset is created. Otherwise, the num store/remove preset is rewritten.
Removes a preset from the list, according the num store/remove parameter.
Stores and saves a preset to file with the file extension. Prompts for a file name before.
Loads preset from a file with the file extension. Prompts for a file name before.
Preset file name extension.
Stores and saves a preset to file with the file name without prompt.
Loads preset from a file with the file name without prompt.
Name of the file to save or to load.
Sends 1 when the module is saving or loading a preset, 0 otherwise.
Provides a direct access to the preset recall.
Create a button to command the input and make a MIDI learn on it.
Determines what is stored by the preset.
Sends value if Usine is currently recalling a preset, 0 otherwise.
Outputs a list of all presets names as a comma-text.
Clears all the presets.
There is no prompt so it's a dangerous action...
Determines where the object is visible.
When the location is set to a container which doesn't exist in the patch, Usine try to find in parent patches, the first container available. If no container is available an error message is displayed.
Sets the control as an additional container so any other control can be placed into that container. The additional container is identified by a number.
a button inside a listbox
When ON, will also be visible in the interface-builder-panel.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
Edit All Pages