Usine Preset Module

Add a new Preset Panel in the current patch. See preset-panel

Settings

name

Current preset name.

current

Current preset number.

previous

Recall the previous preset in the list.

next

Recall the next preset in the list.

num store/remove

Preset number to store, rewrite or delete. See below.

new/rewrite

Stores a preset according the num store/remove parameter.

If num store/remove is greater than available presets in the list, a new preset is created. Otherwise, the num store/remove preset is rewritten.

remove

Removes a preset from the list, according the num store/remove parameter.

save to file

Stores and saves a preset to file with the file extension. Prompts for a file name before.

load from file

Loads preset from a file with the file extension. Prompts for a file name before.

file extension

Preset file name extension.

save to file direct

Stores and saves a preset to file with the file name without prompt.

load from file direct

Loads preset from a file with the file name without prompt.

file name

Name of the file to save or to load.

loading or saving

Sends 1 when the module is saving or loading a preset, 0 otherwise.

recall

Provides a direct access to the preset recall.

Create a button to command the input and make a MIDI learn on it.

target

Determines what is stored by the preset.

recalling preset

Sends value if Usine is currently recalling a preset, 0 otherwise.

comma text

Outputs a list of all presets names as a comma-text.

clear all

Clears all the presets.

There is no prompt so it's a dangerous action...

location

display location

Determines where the object is visible.

  • invisible: the object is invisible.
  • ctrl panel: in the control-panel.
  • parent ctrl panel: in the control-panel of the parent patch if it exists.
  • top ctrl panel : in the control-panel of the top parent patch (main patch) if it exists.
  • container : in the container of the current patch.
  • parent container : in the container of the parent patch of the current patch.
  • top parent container: in the container of the top parent patch of the current patch.
  • pop up window: visible in the popup.
  • top header: visible in the top top-header-panel.
  • toolbox: visible in the toolbox-panel.
  • workspace: visible in the workspace-panel.
  • additional container: visible in an additional container, identified by a number. See bellow.

When the location is set to a container which doesn't exist in the patch, Usine try to find in parent patches, the first container available. If no container is available an error message is displayed.

additional container

Sets the control as an additional container so any other control can be placed into that container. The additional container is identified by a number.

a button inside a listbox

also visible in interface builder

When ON, will also be visible in the interface-builder-panel.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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