Load Patch

Loads a patch dynamically.

This module can be added directly to the grid with a drag&drop from the browser.

Settings

Loading strategy

If the file doesn't exist Usine try to locate it in the following folders:

  • Usine files and demo,
  • Parent patch folder,
  • Default library, as entered in the setup.

load

Loads the file when it receives a 1 trigger.

save

Saves the currently loaded file.

name

Name of the file to load.

rack number

Index of the rack where to load the patch. If the rack doesn't exist at this index, it will be created and added at the end of the racks list in the workspace.

patch number

Position (order) of the patch in the rack.

If the patch doesn't exist at this index, it will be created and

added at the end of the patches list in the rack.

loaded

Sends a 1 value when loaded.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

Edit All Pages