Send a byte array directly (without any OSC tag).
Can be used to send text or binary data on a network.
This module can be added directly to the grid with a drag&drop from the browser.

It's not really recommended but, if we consider that an audio flow is no more no less than an array of data, you can use OSC to send audio to another computer. ...don't expect miracles...
Proceed exactly as for a data array.
source computer and target computer
Source and target computers must have the same BLOC size. See setup-audio.
IP address of the remote computer (to send data).
Active only if the broadcast option is OFF.
Remote Port destination number of the message.
broadcast or not ?
In OSC when you want to send a data to another computer you normally have to know the network (IP) address of the destination. Something like
192.168.1.5.The problem is that, by default, routers are configured to allocate IP addresses dynamically. In other word their IP aren't fixed and can change if, for example, you have to reboot one of your computer or your router. When broadcast is ON data's are sent to all the computers of the network at the same time whatever their IP address. So you don't have to deal with IP addresses and you're sure that all the computers will receive the message.
The main drawback is that if you have 20 computers connected you'll probably overload the network.
So if we resume broadcast ON is cool for small networks, let say, less than 10 computers. For larger networks, disable this option (OFF) and use the IP address field to set the destination of the message.
Target host of the OSC message.
Sends the message when it receives a 1 trigger.
Byte array to send.
Opens the web browser to display information or help about the selected object, if it exists.
For more details about information/help creation, see create-help-file.
Description of the module for internal help purposes only. The description is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Current private ID for this control used to identify the object.
Current private preset ID for this control used for presets.
If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.
Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.
Absolute remote address. see objects-address.
Local to the current patch remote address. see objects-address.
User defined remote address. see objects-address.
version 7.0.250121
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