Network OSC Receive

Gets OSC message values.

Usine can receive and send OSC messages from/to the network.

This allows communication between all the computers connected to the network or on Internet.

what is an OSC message?

An OSC message contains 3 parts.

  • the OSC address, is a string which represents the name of the data. Generally addresses are between /. For example /usine/frequency, /filter/frequency1/, /data/random/value/.
  • the tag is comma (,) followed by a set of characters which represents the type of the data's. For example ,f, ,b. As an OSC message can contain several data's at the same time the tag can be ,fff for 3 float, ,iib for 2 integers and an array.
  • the data's which are binary bytes generally totally unreadable except for *Rain Man...

For example an OSC message can look like:

Settings

address

Osc address string of the message.

Be careful, the OSC address string is key sensitive. It mean that /USINE/ is not equal to /usine/.

receive

Sends 1 value when a new data is received.

data

Received data fields.

data array

Contains all incoming values packed as an array. All data outlets are concatenated.

data array combined

Contains all incoming values packed as a combined array. data1,data2..dataN, data1,data2..dataN,...

port filter

Input port number of incoming messages to filter.

Set 0 for no filter, and let passes all incoming messages.

ip filter

Filter apply: receives only data's from the specified IP.

Use 0.0.0.0 for no filter.

add pass if changed at the output

When ON, this module has a pass-if-changed behavior, which means that the output is set only if the value has changed.

this option is equivalent to this patch

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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