Audio Reverb Convolution Legacy

legacy module This module is marked as deprecated and is no longer maintained. Please avoid to use it.

Calculate the convolution between the input signal and an audio file (for example an impulse response).

Because of its CPU consumption, this convolution module is for prototyping purposes only.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

dry-wet

Amount of the original signal and processed signal.

  • 0: dry only
  • 1: wet only.

in

Audio input flow(s).

out

Audio output flow(s).

impulse

Impulse file name. Clicks to load an new audio file.

dry/wet

Dry and wet fractional amount into the output:

  • a value of 0: dry only
  • a value of 1: wet only.

low cut frequency

Frequency of the low cut filter applied to the processed output.

size

Size (in %) of the impulse, taken for the computation. A decay curve is applied to the impulse.

For 50% the impulse will be 50% shorter.

latency

Latency of the convolution engine. Short latencies use more CPU.

multi thread

Determines if the convolution engine is multi-threaded or not. Multi-threading can reduce CPU load.

Common Settings

info

show manual

Opens the web browser to display information or help about the selected object, if it exists.

For more details about information/help creation, see create-help-file.

description

Description of the module for internal help purposes only. The description is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Current private ID for this control used to identify the object.

preset ID

Current private preset ID for this control used for presets.

recreate ID

If you experience difficulties in Polyphonic mode, try to recreate new id(s) with this button.

repair ID s

Each Patch shared on the local network uses its own ID (identification number). If you experience issues of Patches that don't send information to the good target, this button will rebuild all these id's.

Object Remote Address

absolute

Absolute remote address. see objects-address.

local

Local to the current patch remote address. see objects-address.

user addr

User defined remote address. see objects-address.

See also

version 7.0.250121

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