Welcome to %s forums

BrainModular Users Forum

Login Register

new add on : XY color seq

Discussions about add-ons, announcements
Post Reply
23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 31 May 2009, 23:37

Hi usiners, thought this one maybe could be an add on as it seems now well fixed and relatively low cpu. (0,5 on dual 2.33)

Image
It's a 16 step sequencer that can have two values XY stored per step if you keep on pressing a cell and move the mouse/finger.
seems interesting for live situations, if you need to visualise more the values there are arrays inside the pach from you can extract values to faders (for gate/vel ect) by default it sets velocity and gate but you can reuse XY for other things...
little exemple application with helios gates and velocity to cutoff.

next step is to integrate this idea to the square add on and recall 32 pages of 16 steps..
but maybe some beta testing first?

addons/others

edit: arf bug when chg color, later.. so warning should stay on green default for now. hrhr

Clearscreen
Member
Posts: 482
Location: Australia
Contact:

Unread post by Clearscreen » 01 Jun 2009, 03:19

cool! gonna have a look at this now - seems like it'll be really useful. thanks for sharing 23fx :)

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 02 Jun 2009, 00:01

you're welcome clearsceen. deleted/ reuploaded new version 1.1:

Image

changes:
- fixed color change bug
- extended color choice to 7 (red yellow green cyan blue purple grey)
- faders for better visual feedback.
- disable saturation option (might be disturbing)
- implemented pich gestion
- modulation matrix: X and Y can control velocity,gate or pich independantly.
- compatible with preset manager: each pattern can be saved and recalled.
- panic button if note would be blocked (but normally shouldn't be possible).

pich work like this: if you choose X to control pich, midle value (when you enable a cell) is note base unchanged and go from -12 to +12 around it.

artificial
Member
Posts: 87
Location: Austria
Contact:

Unread post by artificial » 03 Jun 2009, 19:39

hello!!!

woooow, great work!

based on this addon i try to create a 16x16 maxtrix sequencer (something similar to the tenori-on), but for me it is really hard to understand your structure/dataflow... because I'm kinda new to patching... so I just wanted to ask you, if you could upload the "simple sequencer" without all the x/y functions (I know, I could just take the stepmidi module, but I love your version with the buttons... because it reminds me of a tenori-on or monome! ;)

thanks in advance! :)

cheers

artificial.

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 03 Jun 2009, 20:23

yes i will have a look and try to give you a more simple version. im also working on a 16*16 that i ll post later.. i will wait a bit coming soon 4.22 version cause I know there will be modules that will make it simpler, more clear and less cpu, and I think will be more tweakable for you. so you dlike a simple version with cells intead of sequencer but no XY, that's it?

artificial
Member
Posts: 87
Location: Austria
Contact:

Unread post by artificial » 03 Jun 2009, 23:39

hehe, yes! that's exactely what I'm looking for! ^^ I really appreciate your help!

cheers.

artificial

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 03 Jun 2009, 23:51

http://www.sensomusic.com/forums/upload ... xCellz.pat

much more simplified version, noXY, more clear, tried to explained a little how subpach work, hope it can help,
think if you don't want to bother you can dupicate the pach to the nb you need.

artificial
Member
Posts: 87
Location: Austria
Contact:

Unread post by artificial » 04 Jun 2009, 00:01

wooow, thank you sooooo much! :)

that helps me very much!! thanks again! :)

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 04 Jun 2009, 00:21

you're welcome :) oops checked forgot to copy paste the colr selector, deleted, new link:
http://www.sensomusic.com/forums/upload ... Cellz2.pat

artificial
Member
Posts: 87
Location: Austria
Contact:

Unread post by artificial » 10 Jun 2009, 21:32

thanks for your help once again! :)

btw, would it be possible to add xy-gesture detection also to switches (instead of using "seperator and panel")?

i mean, as long as i click on a switch to activate it, it should detect the xy gesture...

because i try to build a sort of tenori-on grid sequencer and i want to use the "tabs addon" for switching between the different "patterns" (on the tenori-on they are called "layers") and so i was thinking of using the tab switches also as sort of mixer faders to adjust the volume of each pattern.... hope you got what i mean!! ^^ cheers!

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 10 Jun 2009, 22:30

i see what you mean, wil try to have a look.

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 11 Jun 2009, 01:19

ok, Ive made a pach that should mach your needz (and mine ;) ) , it was weird with swichs( amouse down is needed, they don't havesome) so i found a solution with panels acting as if they were swich (should be same result, you have 16 visible outputs, only one is active at same time)

in fact it's a 16x tab pannels (acting as list box but can be placed where you want) with XY absolute/relative gestion (relative avoid jumps, absolute can be useful, then there is a setting for default value).

http://www.sensomusic.com/forums/upload ... Ytabz2.pat

note you need 4.22 version.

artificial
Member
Posts: 87
Location: Austria
Contact:

Unread post by artificial » 11 Jun 2009, 12:32

wow! you're the man!!! thanks so much hehe!

I tried to do it with panels to act like switches for myself, but yeah my skills are not very high yet!!! ^^

so thanks once again! :)

cheers

art.

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 11 Jun 2009, 19:39

you're welcome.

Clearscreen
Member
Posts: 482
Location: Australia
Contact:

Unread post by Clearscreen » 12 Jun 2009, 09:11

despite my early excitement i only just now got to have a look at this - bloody job! anyway, just noticed something with this - the values in the a cell are triggered when the cursor moves to the next cell, basically the sound is one step behind the cursor - is this right?

also, i seeing a lot of stuck notes, i think from the gate length changing constantly when i'm touching the cell - i think maybe setting it up so the change isn't made until you lift you finger would eliminate this problem?

otherwise this is a brilliant piece of work! :)

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 12 Jun 2009, 16:33

yes there are a few things to fix, i think the stuck note comes when using pich, it changes note and could send note off to the wrong note while the finger is down, gonna check for a solution. i will check for the "step behind", to my mind it wasn't but maybe I made a mistake ...gonna try check up this this afternoon. maybe I can update with new HSL module to have a lager choice of colors...

23fx23
Member
Posts: 2545
Contact:

Unread post by 23fx23 » 12 Jun 2009, 21:22

updated add on, v1.2

fixed note stuck (data is blocked when the sequencer start to read a note), implemented absolute/relative mode better for not loosing previous setting. color choice for pointer and note reached. however for me the "step behind" was more a disturbing visual latency problem, if running at very low tempo steps seems ok, so added a fader to conpensate visual sync drift.
note thate index goes from 0 to 15 but corespond ro 1 16, maybe that what you were meaning?

Clearscreen
Member
Posts: 482
Location: Australia
Contact:

Unread post by Clearscreen » 13 Jun 2009, 00:39

thanks for looking at this - i'll check it out again! i had a dig around to see if i could fix it myself but i soon realised how complicated this is all is - i can't believe how much work you must have put into this! thanks again :)

Post Reply

Who is online

Users browsing this forum: No registered users and 107 guests