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memory gestion with audio sampler.

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joffo78
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Unread post by joffo78 » 26 Nov 2018, 21:18

Hi
because i have a big quantity of long audio file to load on some workspace , i'm often close to the maximum memory.
I tried to switch the sampler which had the longest file to disk but it dosen't resolve my problem or sometime it make a lot of audio drop.
this saturation arrive while i'm on half of my project.
never had this quesiotn with ableton live before...

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oli_lab
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Unread post by oli_lab » 27 Nov 2018, 11:49

An option in the sampler modules allows for loading samples in memory or read them from HD directly.
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joffo78
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Unread post by joffo78 » 27 Nov 2018, 15:38

Yes i know. But it affect the fluidity .and dosen't reduce significatively

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oli_lab
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Unread post by oli_lab » 27 Nov 2018, 17:31

you're right !
that is why I made those multitap delay and consorts where samples are in memory once and can be played in up to 64 instances whithout extra memory load.

I also started to make a sample reader that would work on the same principle, but it is not working properly yet for larger files.
http://oli-lab.org

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joffo78
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Unread post by joffo78 » 27 Nov 2018, 18:44

Very interesting !

SylvainT
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Unread post by SylvainT » 28 Nov 2018, 12:01

You maybe can load patches dynamically with IML. I thing when you erase a patch, Usine will empty the memory.
Never try this, but maybe it is a solution to explore....
But it is strange that the memory/file location doesn't solve your problem

All the best

Sylvain

joffo78
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Unread post by joffo78 » 29 Nov 2018, 18:34

Very curious. I changed all my samplers into disk instead or
Memory. Nothing happened until 3 times re opened

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Unread post by SylvainT » 29 Nov 2018, 21:40

Very curious, indeed.
At last, does it work?

joffo78
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Unread post by joffo78 » 29 Nov 2018, 21:43

Yes. But i imported one picture file and the mem condition pass trop 50% to 77% !

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