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patching worklow stuff

Tell us what you'd like Usine to do
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23fx23
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Unread post by 23fx23 » 15 Dec 2011, 02:36

i use a bit another nodal for 3d particles at work and there are few ideas i find very interesting to speed up patching.
maybe some could be transposed to usine..maybe hard too ;) but who knows..
in patch when there is a module it behaves like this:

Ctrl+click on any module and drag = clone the module.
Maj+ middle click on header of module= delete module.
Maj+click on pin = delete wire coming in/or out to pin (coul be maj clic on wire ..)
right click empty area = quad with folders and sub modules (browser) (seems too long for usine, but could a shortcut to browser be inserted maybe, so when we right clic anywhere, with just a little mouse move and second clic we display the browser)

globally what i find cool/speed is that you only have one hand on ctrl/maj, no need to look at keyboard, and everything is done by click.
once you made an A+B or A*B or any recurrent module , you easy clone if need a new one, no need to open browser, and easy to delete connection or module is quite interesting too..

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senso
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Unread post by senso » 15 Dec 2011, 09:36

thanks for suggestion.
I was also thinking about the 'Shift click" for "square selector", which maybe can enter in conflict.
I need time to fine the best solution.

23fx23
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Unread post by 23fx23 » 15 Dec 2011, 12:02

oh yeah a square selector would be nice. there aren"t yet in my soft, sometimes would be usefull.
take your tme, just suggz, maybe could swap some keys or use others..

CleverConQueso
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Unread post by CleverConQueso » 15 Dec 2011, 19:21

KB shortcuts would be cool. Reapers's got some good examples and I like the way their 'drag rectangle' works. It would be nice to hook the scroll wheel up to a pan on the patch and IB screens too, I think.
Thanks,
CCQ

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