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More accuracy for seq markers

Tell us what you'd like Usine to do
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joffo78
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Unread post by joffo78 » 28 Jun 2011, 14:28

Hello

I try to trig patch with the sequencer. Even if i activate the snap i can't manage to "snap" my patches with markers.
What i'd like is having one patch which start exacly on the marker 5 and and exaclty on the marker 6 to have a second patch that start on the marker 6.
In this way i could make a loop without interruption until the next event will called buy goto next marker.
Tell me if i forgot something.
Thanks
jof

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nay-seven
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Location: rennes France
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Unread post by nay-seven » 28 Jun 2011, 14:43

no, i don't think you miss something, actually there's no snap to marker option
maybe if you use a zoom and try to put your marker on a grid line..?

joffo78
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Unread post by joffo78 » 28 Jun 2011, 16:30

i tried it but it dosen't work. when i make a too heavy zoom the display bug !

franck
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Unread post by franck » 28 Jun 2011, 17:21

Hello,

Actually you can put the snap to "Object" and move markers.
You must use Zoom to see really the move patch position, it is not perfect but we use it.

franc et ses amis

joffo78
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Unread post by joffo78 » 29 Jun 2011, 00:33

Hi Franck. As i told at nay i have some bug when i zoom too much. what i need is have a marker exacly at the beginning of the patch and another at the end but at the beginning of the next patch too. i could put a third marker but i could'nt goer to the next patch in one click in this case (if i loop between markers 5&6 when i go to next i go to 6 but my next patch start on 7).
One issue is stop seq playing when i meet a marker.

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