today I considerate how slow is patch with many wires versus the same structure made in c++ SDK ... its nothing new - it must be slower ... but I have rather big subpatch with many wires but very simple math modules and some array operations (+,-,abs,*,etc) it costs about 3% of CPU .. but if I multiplicate this subpatch few times everything getting very sloooow.... making every new wire is 2 seconds waiting for refreshing ... its slow (compare to max or pd)
the same structure as user module in c++ is 0.15% of cpu and i can multiplicate it how many times I need.
i now that usine is generally rather fast ... but its possible to improve performance of wires comunications? big patches can be realy slow and getting slow very fast - few subpatches are enough.
sory im not english nativespeaker
best regards
nelson
