Posted: 29 Jun 2017, 00:41
Hi !
I'm on a patch based on FFT, what I want to do is to record a loop and play with it.
so far, I manage to use the "store array" to memorise sequenced FFT : It work fine with 128 memo slots, but I need much more !
I tried 1024 memory slots but HH3 crashes !
my guess is that I would have more luck with a SDK module than with a script. (all I need is 4 x 1024 slots of 1024 elements = 4,194,304 floats to store, that is less than 2 minutes of audio)
what do you think ?
cheers
I'm on a patch based on FFT, what I want to do is to record a loop and play with it.
so far, I manage to use the "store array" to memorise sequenced FFT : It work fine with 128 memo slots, but I need much more !
I tried 1024 memory slots but HH3 crashes !
my guess is that I would have more luck with a SDK module than with a script. (all I need is 4 x 1024 slots of 1024 elements = 4,194,304 floats to store, that is less than 2 minutes of audio)
what do you think ?
cheers