In this I was curious about what is truly available in the networked mode.
I see that OSC and MIDI is a capability via the LAN, however I was curious regarding to why this method would be the most optimal from the standpoint of efficiency?
So now I am looking to put in a feature request if I cannot find the method, as I think this would greatly improve the networking capabilities.
So as a simple example I would think it would be optimal to link busses via the network rather than adding additional patching to convert to MIDI and OSC.
My question:
If I had a Fader or a group of Arrays, is it possible to share the busses between the networked computers keeping the data within the USINE realm instead of converting?
I know the patch can be shared between the computers, however for some reason it seems that having the busses available might be more efficient, I could be wrong but from my first impression of a multi-networked interface this is the first thing I am approaching and as a user would expect a quick result.
I really like the sharing of active patches, however it seems too deep to quickly respond, possibly within the header to have a share button would make more sense (my second feature request). Beyond this however, in the case I would want to use, it seems that I would rather create multiple interfaces that have access to resources, rather than cluttering each interface with the replica of the shared patch. This is my reasoning for questioning about networking bus resources.
-S
