Posted: 06 Aug 2010, 02:53
well i ve got several inertia scrolling systems that work ok, but based on a relative delta with some smooth, however I fail
to see the wiring / patch / algo for the case im after:
(it's to scroll the matrix) but to make it simpler wordz i would like to make exactly the iphone contact scrolling system.
that mean when mouse down , the item scroll being sticky locked to finger in an absolute position, on release it continue to scroll then stop based on velocity/inertia. I can get the two, but not perfect when booth yet, wonder if some would have a better tech.
ideally id like as well to stop the scoll when re pressing a second time, like the iphone or comboboxes.
any ideas of the schem?
wonder if need to use smooth, delta, compare absolute positions, or some lines that plays on mouse relase ect...,
it's more the "math" or inertia that is a bit unclear
if some has an ideas (test on an xY) i could reuse, would be cool.
Or Olivier if ya read, could you enlight me a bit on process ya used in IB or comboboxes?
to see the wiring / patch / algo for the case im after:
(it's to scroll the matrix) but to make it simpler wordz i would like to make exactly the iphone contact scrolling system.
that mean when mouse down , the item scroll being sticky locked to finger in an absolute position, on release it continue to scroll then stop based on velocity/inertia. I can get the two, but not perfect when booth yet, wonder if some would have a better tech.
ideally id like as well to stop the scoll when re pressing a second time, like the iphone or comboboxes.
any ideas of the schem?
wonder if need to use smooth, delta, compare absolute positions, or some lines that plays on mouse relase ect...,
it's more the "math" or inertia that is a bit unclear
if some has an ideas (test on an xY) i could reuse, would be cool.
Or Olivier if ya read, could you enlight me a bit on process ya used in IB or comboboxes?