I know I asked about this a while back, but thought I'd bring it up again. Just an option to allow horizontal or vertical knob control.
All the other software I have ever encountered uses vertical motion to control knobs (except for a few that used radial control, which I never cared for) I don't think I will ever get used to the usine way. It seems like a dinosaur hold-over from when usine just had a control panel with rows of horizontal faders.
So far all my wkp's have had no knobs. But now I did a custom skin for my wkp, and I'd like to put a few knobs in.....
Also, knobman allows you to create strips for vertical faders, if you want something more sophisticated than two static images for background and thumb.... but these will not work with the current usine knob implementation. Of course horizontal faders work great this way.
I also think that vertical motion is easier to control than horizontal..... certainly we have stronger muscles for pushing and pulling than for side to side motion. Maybe it's just me, but I just drew some grids with the mouse in a drawing program, and my vertical lines are quite a bit more consistent than my horizontal ones.
cheers,
-e
controlling knobs with vertical mouse motion
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woodslanding
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I know, I know,....
be patient...
be patient...
Olivier Sens
www.brainmodular.com
www.brainmodular.com
i made the encoders patchs/scripts as workaround; they use more cpu but allow to have a vertical type input, that also
work outside the items limits and work in relative mode, allowing very small on screen item to control with precision, vertically.
maybe check them in addons
im sure a relatively descent lower cpu simple patch is doable with panels by waiting, but won''t work with your bmp sequences.
work outside the items limits and work in relative mode, allowing very small on screen item to control with precision, vertically.
maybe check them in addons
im sure a relatively descent lower cpu simple patch is doable with panels by waiting, but won''t work with your bmp sequences.
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woodslanding
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okay, okay, I will be patient
just glad to know it is still on the radar!!
just glad to know it is still on the radar!!
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
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Document02
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Ok, brand new user here, and I totally agree. The standard for mouse to knob control is vertical (except for the rare radial which both unprecise and a pain with touchpads). A first contact with a Usine displaying non standard behavior such as this is kind of a turn off for new users.woodslanding wrote:I know I asked about this a while back, but thought I'd bring it up again. Just an option to allow horizontal or vertical knob control.
All the other software I have ever encountered uses vertical motion to control knobs (except for a few that used radial control, which I never cared for) I don't think I will ever get used to the usine way. It seems like a dinosaur hold-over from when usine just had a control panel with rows of horizontal faders.
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woodslanding
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Wow--not too much patience required, as I see this is now an option in global settings in the newest version....
Thanks!!
At first I was wishing it was per-control, but now I see you can use filmstrips with faders (is this new, or did I just miss it before?) if you need a skinned horizontal fader......
Thanks!!
At first I was wishing it was per-control, but now I see you can use filmstrips with faders (is this new, or did I just miss it before?) if you need a skinned horizontal fader......
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
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