Problem with patches/overlay shown in IB if active
Posted: 03 Jun 2021, 15:22
Hi everybody, I am using usine/hollyhock for many years now and I would like to share my annoying recurrent experience with the interface builder (IB). Items that are activated are "shown in the IB" - that works nicely if you have a small number of patches - however, if you want to handle many items simultaneously the windows appear randomly on unexpected positions and overlay other active patches (always, always, always - I try to rearrange (saved the workspace) and it happens again and again - really annoying)!
So, please if there is a way to allocate the next free space to the next freshly activated item (TETRIS-style!) it would be absolutely fantastic! Or if this is not possible, it would help to arrange that the activated patch appears at a fixed/expected position where it could be found easily.
Perhaps there is a little trick to manage that???
Thanx,
Gerd from Austria
So, please if there is a way to allocate the next free space to the next freshly activated item (TETRIS-style!) it would be absolutely fantastic! Or if this is not possible, it would help to arrange that the activated patch appears at a fixed/expected position where it could be found easily.
Perhaps there is a little trick to manage that???
Thanx,
Gerd from Austria