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Problem with patches/overlay shown in IB if active

Posted: 03 Jun 2021, 15:22
by ohrengift11
Hi everybody, I am using usine/hollyhock for many years now and I would like to share my annoying recurrent experience with the interface builder (IB). Items that are activated are "shown in the IB" - that works nicely if you have a small number of patches - however, if you want to handle many items simultaneously the windows appear randomly on unexpected positions and overlay other active patches (always, always, always - I try to rearrange (saved the workspace) and it happens again and again - really annoying)!

So, please if there is a way to allocate the next free space to the next freshly activated item (TETRIS-style!) it would be absolutely fantastic! Or if this is not possible, it would help to arrange that the activated patch appears at a fixed/expected position where it could be found easily.

Perhaps there is a little trick to manage that???

Thanx,
Gerd from Austria

Re: Problem with patches/overlay shown in IB if active

Posted: 04 Jun 2021, 13:35
by ohrengift11
OK- ? - there is big silence :evil: ! - so it seems that it is not a common problem!!!

Re: Problem with patches/overlay shown in IB if active

Posted: 05 Jun 2021, 08:13
by senso
Normally the patches should appear always at the same positions. if not, it's more a bug and send the wkp to the support.
Maybeyou can assign manually the left & right position with a constant ?
There is no easy solution the automatic "tetris" placement, its an hard algorithm.