Regarding snapshots: is there a way to avoid the delay that occurs when switching from snapshot to snapshot? I don't see how I can create a song with Usine when there are delays between snapshot changes on the timeline (i.e., the audio pauses briefly during the change to the next snapshot).
All I'm doing is changing the 'pitch' slider in a GROOVE bass module (whose MIDI output is going out to a VSTi).
Thanks!
Bryan
Snapshot Recall Delay
- nay-seven
- Site Admin
- Posts: 5684
- Location: rennes France
- Contact:
Can you provide a simple workspace example ?
- x.iso
- Member
- Posts: 565
- Location: RU, Saint-Petersburg
- Contact:
Still, should VST go as far as reload just by triggering snapshot? It does sound like a bug. I've noticed that as well on big patches that also involve VST's and the thing is that I would actually like for VST parameters to be saved in snapshot, if it's possible to avoid this delay (or if it's a bug that can be fixed).
join Hollyhock Usine Discord server: https://discord.gg/EdJarnE
-
23fx23
- Member
- Posts: 2545
depending on patches presets can consist of huge amount of data, so as far as i understood its called on the message thread to avoid severe audio glitchs/freeze and it sadly fatally has kind of latency.
the thing that can help a lot is track what parameters really needs to be recalled, and reduce them as much as possible, disabling save on everything else. ie avoid huge arrays everywhere, or collect a reduced amount of param in a subpatch, and make this subpatch only saved/recalled in preset. ie if only a fader is in a subpatch, it can be nearly instant, if that was among a messy patch with tons of arrays and vsti / datas to recall, that prob won't.
the thing that can help a lot is track what parameters really needs to be recalled, and reduce them as much as possible, disabling save on everything else. ie avoid huge arrays everywhere, or collect a reduced amount of param in a subpatch, and make this subpatch only saved/recalled in preset. ie if only a fader is in a subpatch, it can be nearly instant, if that was among a messy patch with tons of arrays and vsti / datas to recall, that prob won't.
