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Posted: 01 Aug 2011, 20:03
by protofuse
Hi there,
I'd like to know what are the best practices to create a new knob from scratch.
I read I could use knobman (for instance), how would you make in my case ?
Of course, I tested the knob module, there are pretty stuff inside, but how to build one totally new one?
I didn't find that in the sdk (I may miss that)
Best,
Posted: 01 Aug 2011, 22:30
by nay-seven
The easiest way is certainly knobman are you looking for particular graphics or do you want really built new modules .?
Posted: 01 Aug 2011, 22:37
by protofuse
curious about how to make new one. I guess SDK should help (!?)
knobman exports image files.
how can I integrate it in the built in/native usine knob module ?
Posted: 01 Aug 2011, 22:40
by nay-seven
Posted: 01 Aug 2011, 22:47
by protofuse
(omg, I looked for that, not at the right place... man, I began to play with usine 5 hours ago... and already compile 1 module with sdk + make a TOTALLY unuseful patch but with leds, knobs, display etc ... nice, however

)
(THANKS! cannot wait for 5.7 ! ! ! )
Posted: 01 Aug 2011, 22:52
by nay-seven
he hé , welcome in our world, hope you don't have girlfriends, children or any social life for the next months

Posted: 01 Aug 2011, 22:58
by protofuse
I have all of that
and especially I'm used to patch in max since 3 years
it means 2 things:
- I'll patch more (max + usine)
- my environement won't see anything more... I'll always be... The Nerd!