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Posted: 14 Aug 2010, 17:41
by senso
It was an old request, now implemented.
The next version 5.25 beta6 will include a VST param's randomizer script fully integrated in the template engine and very easy to use.

See http://www.sensomusic.com/wiki/doku.php ... randomizor

Image

Posted: 14 Aug 2010, 17:50
by 23fx23
coool!!

Posted: 14 Aug 2010, 18:14
by nay-seven
Fantastic , we can now built new presets , bank directly in Usine !!

Posted: 14 Aug 2010, 18:29
by gurulogic
very cool!

Posted: 14 Aug 2010, 19:10
by multiphone
Hello,

Very nice news !! Thanks.

Posted: 15 Aug 2010, 14:54
by senso
also added
-nb randomized (%)
-amount (%)

see http://www.sensomusic.com/wiki/doku.php ... randomizor

Posted: 16 Aug 2010, 19:32
by DriftZ
I find this a very nice addition, many thanks.

However I experience some problems with it, although the scripts correctly shows the names of the parameter you can select to be randomized, they are somewhere under another 'button' . I tested this with NI reaktor and NI maschine.

e.g. in maschine:
I set Macro A1 to be randomized, nothing happens
I set Macro B7 to be randomized, macro A1 (!) gets randomized.

Anybody else seen this ?

best,

Geert L.

Posted: 16 Aug 2010, 19:54
by DriftZ
Some other observations:
-When I have 2 vsti's loaded (on different patches, on different tracks); insert vst randomizer on each, the first one stops working.(until i compile and reload it, but then the 2nd stops working)
-After this, 'auto patching' no longer works, e.g. add a module/click on an input of a module in patch #2 it shows up in patch #1 (!)

best,

Geert L.

Posted: 16 Aug 2010, 19:57
by nay-seven
i don't have this plugins but i suppose it's the same for many vsti
some manufacturers let's some parameters visible even if we can't use them
for example , i use kore free player and i can see many parameters who are not really used or at least that don't change anything to the sound...
what you can check ,:
if you also see this parameters in the control panel of the vsti
and if yes , when you move it , did this change anything..?

Posted: 16 Aug 2010, 20:06
by DriftZ
Hmm, I'm not sure it has to do with that because the randomizer script extract precisely all parameter names in the correct order.

But, ok i have tested it now with HeliosII that comes with usine. (new workspace, add heliosII vst and the randomizer)
Unselect ALL except 'Attack', click randomize, here then the beat setting of LFO2 gets randomized.
Select p-0, click randomize, NOW 'Attack' gets modified.

best,

Geert L.

Posted: 16 Aug 2010, 22:06
by nay-seven
yep, i confirm for the 2 instances , hope senso can fix that , something like target in other modules

about Helios II , I'm not sure it's a good example cause there's bad assignation ( test the 2 cutoff inlet for example )

Posted: 17 Aug 2010, 19:10
by DriftZ
Does anybody have/know any (free) vsti that works correctly with the randomizer?
(If i'm totally certain the problem is with the NI synths, I will contact them about it)

best,

Geert L.

Posted: 17 Aug 2010, 21:29
by nay-seven
here some I've test :

Arpe2006va
cosmo_se ( xoxos )
Neumixturtrautonium
Oatmeal
aerophone ( xoxos )
axons ( novaflash )
RMXL
kx-synth-x16( kxfree)
Adonis ( bserrano)

generally i begin with 60% for number / 50% of amount
be careful of course of some parameters, disable main volume ..
And be careful if you work with headphones...;-)

Posted: 17 Aug 2010, 22:13
by DriftZ
Nay-seven, and these worked ok for you?
I did a quick test with cosmo_se and RMXL, and in both tests, the parameters activated on the randomizer do not correspond with the randomized parameters on the vsti.

e.g. RMXL
randomizer: only 'Chrs-Rate-2' activated -> on the vsti : only ENV1 Decay gets randomized.
So it has to be the randomizer that does not work on my system for a reason....
It is hard to believe nobody else experiences this..

best,

Geert L.

Posted: 17 Aug 2010, 22:15
by nay-seven
oops , i must admit , i don't have check if each parameters correspond to the good ones

Posted: 17 Aug 2010, 22:22
by nay-seven
don't worry , senso will check this when he 'll be back i suppose

Posted: 17 Aug 2010, 22:24
by senso
A 'setTargetPatch' is missing in the Callback of the script. Will be corrected soon. If you cant wait just add the line:
SendInternalMsg('TARGet_PATCH','SENDER_PATCH');
After the line
3:begin
SendInternalMsg('TARGet_PATCH','SENDER_PATCH');
...

Posted: 17 Aug 2010, 22:37
by 23fx23
i guess its: SendInternalMsg('SET_TARGET_PATCH','SENDER_PATCH');

Posted: 17 Aug 2010, 22:41
by DriftZ
hmm, I tried both Senso's and 23fx23's solutions, recompiled it but to no avail.
It's too late now, will investigate further, there's some other odd things going on (like the module in the patcher window resizes when I use the scrollbar on the parameter list.)

best,

Geert L.