Posted: 29 Jun 2006, 09:12
I knew from before that any "leftovers" of audio would sound if I turned the audio engine off and then on again. It took some getting used to, but I didn't give it much thought.
Now - when creating a kind of Frippertronics++ patch, I realized that the delays were still sounding after I've changed back and forth between patches on the same track. After testing various scenarios of audio engine on/off, track on/off, and changing patches, I haven't found any way that the delays would stop (without removing the feedback loop of course).
This in itself may not be much of a problem, but I wonder when are the resources (CPU/RAM) released? The way I use Usine, I'm planning on having quite a large grid with a lot of patches with all sorts of samples loaded into memory in either Usine or Reason, picking patches at will while improvising on the guitar, so I have to be a little careful of these things.
I've noticed that when using some heavy patch (like the Echoplexx (mono).pat or with some VST), that the CPU meter goes down when I change patch on the track, or when the track is off. I haven't created a delay patch that will be easily noticed on the CPU meter in the same way, but is the delay and/or other modules active as long as Usine is running or maybe from the first activation until one quits? If so, are there any way of stopping this behaviour?
Cheers,
Bj?rn S
Now - when creating a kind of Frippertronics++ patch, I realized that the delays were still sounding after I've changed back and forth between patches on the same track. After testing various scenarios of audio engine on/off, track on/off, and changing patches, I haven't found any way that the delays would stop (without removing the feedback loop of course).
This in itself may not be much of a problem, but I wonder when are the resources (CPU/RAM) released? The way I use Usine, I'm planning on having quite a large grid with a lot of patches with all sorts of samples loaded into memory in either Usine or Reason, picking patches at will while improvising on the guitar, so I have to be a little careful of these things.
I've noticed that when using some heavy patch (like the Echoplexx (mono).pat or with some VST), that the CPU meter goes down when I change patch on the track, or when the track is off. I haven't created a delay patch that will be easily noticed on the CPU meter in the same way, but is the delay and/or other modules active as long as Usine is running or maybe from the first activation until one quits? If so, are there any way of stopping this behaviour?
Cheers,
Bj?rn S