Morphing Filters
Posted: 05 Mar 2025, 23:11
Hi everyone !
You've probably noticed my enthusiasm for the sub-patch concept, especially now that we can save and use them as modules. It's a game-changer!
I've created an "int-diff" module inspired by my nostalgia for the digital filters of my EMU sampler from the late 1990s. And here's where it gets exciting:
I'm sharing this module, crafted with some mind-bending C++, and I invite you, the brilliant Usiners, to build amazing sub-patches around it!
To get you started, I've included an example in the pack—a simple 6db/oct filter with basic 1D morphing. But this is just the beginning!
Your creativity is the key to unlocking the full potential of this addon. The more sub-patches you build, the richer the final version will be.
You'll find all the documentation you need included in the addon.
I can't wait to see the incredible sub-patches you come up with!
Cheers,
Olivar
#zplanefilter #3Dmorphing #metasurface
You've probably noticed my enthusiasm for the sub-patch concept, especially now that we can save and use them as modules. It's a game-changer!
I've created an "int-diff" module inspired by my nostalgia for the digital filters of my EMU sampler from the late 1990s. And here's where it gets exciting:
I'm sharing this module, crafted with some mind-bending C++, and I invite you, the brilliant Usiners, to build amazing sub-patches around it!
To get you started, I've included an example in the pack—a simple 6db/oct filter with basic 1D morphing. But this is just the beginning!
Your creativity is the key to unlocking the full potential of this addon. The more sub-patches you build, the richer the final version will be.
You'll find all the documentation you need included in the addon.
I can't wait to see the incredible sub-patches you come up with!
Cheers,
Olivar
#zplanefilter #3Dmorphing #metasurface