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Posted: 31 May 2009, 23:37
by 23fx23
Hi usiners, thought this one maybe could be an add on as it seems now well fixed and relatively low cpu. (0,5 on dual 2.33)

Image
It's a 16 step sequencer that can have two values XY stored per step if you keep on pressing a cell and move the mouse/finger.
seems interesting for live situations, if you need to visualise more the values there are arrays inside the pach from you can extract values to faders (for gate/vel ect) by default it sets velocity and gate but you can reuse XY for other things...
little exemple application with helios gates and velocity to cutoff.

next step is to integrate this idea to the square add on and recall 32 pages of 16 steps..
but maybe some beta testing first?

addons/others

edit: arf bug when chg color, later.. so warning should stay on green default for now. hrhr

Posted: 01 Jun 2009, 03:19
by Clearscreen
cool! gonna have a look at this now - seems like it'll be really useful. thanks for sharing 23fx :)

Posted: 02 Jun 2009, 00:01
by 23fx23
you're welcome clearsceen. deleted/ reuploaded new version 1.1:

Image

changes:
- fixed color change bug
- extended color choice to 7 (red yellow green cyan blue purple grey)
- faders for better visual feedback.
- disable saturation option (might be disturbing)
- implemented pich gestion
- modulation matrix: X and Y can control velocity,gate or pich independantly.
- compatible with preset manager: each pattern can be saved and recalled.
- panic button if note would be blocked (but normally shouldn't be possible).

pich work like this: if you choose X to control pich, midle value (when you enable a cell) is note base unchanged and go from -12 to +12 around it.

Posted: 03 Jun 2009, 19:39
by artificial
hello!!!

woooow, great work!

based on this addon i try to create a 16x16 maxtrix sequencer (something similar to the tenori-on), but for me it is really hard to understand your structure/dataflow... because I'm kinda new to patching... so I just wanted to ask you, if you could upload the "simple sequencer" without all the x/y functions (I know, I could just take the stepmidi module, but I love your version with the buttons... because it reminds me of a tenori-on or monome! ;)

thanks in advance! :)

cheers

artificial.

Posted: 03 Jun 2009, 20:23
by 23fx23
yes i will have a look and try to give you a more simple version. im also working on a 16*16 that i ll post later.. i will wait a bit coming soon 4.22 version cause I know there will be modules that will make it simpler, more clear and less cpu, and I think will be more tweakable for you. so you dlike a simple version with cells intead of sequencer but no XY, that's it?

Posted: 03 Jun 2009, 23:39
by artificial
hehe, yes! that's exactely what I'm looking for! ^^ I really appreciate your help!

cheers.

artificial

Posted: 03 Jun 2009, 23:51
by 23fx23
http://www.sensomusic.com/forums/upload ... xCellz.pat

much more simplified version, noXY, more clear, tried to explained a little how subpach work, hope it can help,
think if you don't want to bother you can dupicate the pach to the nb you need.

Posted: 04 Jun 2009, 00:01
by artificial
wooow, thank you sooooo much! :)

that helps me very much!! thanks again! :)

Posted: 04 Jun 2009, 00:21
by 23fx23
you're welcome :) oops checked forgot to copy paste the colr selector, deleted, new link:
http://www.sensomusic.com/forums/upload ... Cellz2.pat

Posted: 10 Jun 2009, 21:32
by artificial
thanks for your help once again! :)

btw, would it be possible to add xy-gesture detection also to switches (instead of using "seperator and panel")?

i mean, as long as i click on a switch to activate it, it should detect the xy gesture...

because i try to build a sort of tenori-on grid sequencer and i want to use the "tabs addon" for switching between the different "patterns" (on the tenori-on they are called "layers") and so i was thinking of using the tab switches also as sort of mixer faders to adjust the volume of each pattern.... hope you got what i mean!! ^^ cheers!

Posted: 10 Jun 2009, 22:30
by 23fx23
i see what you mean, wil try to have a look.

Posted: 11 Jun 2009, 01:19
by 23fx23
ok, Ive made a pach that should mach your needz (and mine ;) ) , it was weird with swichs( amouse down is needed, they don't havesome) so i found a solution with panels acting as if they were swich (should be same result, you have 16 visible outputs, only one is active at same time)

in fact it's a 16x tab pannels (acting as list box but can be placed where you want) with XY absolute/relative gestion (relative avoid jumps, absolute can be useful, then there is a setting for default value).

http://www.sensomusic.com/forums/upload ... Ytabz2.pat

note you need 4.22 version.

Posted: 11 Jun 2009, 12:32
by artificial
wow! you're the man!!! thanks so much hehe!

I tried to do it with panels to act like switches for myself, but yeah my skills are not very high yet!!! ^^

so thanks once again! :)

cheers

art.

Posted: 11 Jun 2009, 19:39
by 23fx23
you're welcome.

Posted: 12 Jun 2009, 09:11
by Clearscreen
despite my early excitement i only just now got to have a look at this - bloody job! anyway, just noticed something with this - the values in the a cell are triggered when the cursor moves to the next cell, basically the sound is one step behind the cursor - is this right?

also, i seeing a lot of stuck notes, i think from the gate length changing constantly when i'm touching the cell - i think maybe setting it up so the change isn't made until you lift you finger would eliminate this problem?

otherwise this is a brilliant piece of work! :)

Posted: 12 Jun 2009, 16:33
by 23fx23
yes there are a few things to fix, i think the stuck note comes when using pich, it changes note and could send note off to the wrong note while the finger is down, gonna check for a solution. i will check for the "step behind", to my mind it wasn't but maybe I made a mistake ...gonna try check up this this afternoon. maybe I can update with new HSL module to have a lager choice of colors...

Posted: 12 Jun 2009, 21:22
by 23fx23
updated add on, v1.2

fixed note stuck (data is blocked when the sequencer start to read a note), implemented absolute/relative mode better for not loosing previous setting. color choice for pointer and note reached. however for me the "step behind" was more a disturbing visual latency problem, if running at very low tempo steps seems ok, so added a fader to conpensate visual sync drift.
note thate index goes from 0 to 15 but corespond ro 1 16, maybe that what you were meaning?

Posted: 13 Jun 2009, 00:39
by Clearscreen
thanks for looking at this - i'll check it out again! i had a dig around to see if i could fix it myself but i soon realised how complicated this is all is - i can't believe how much work you must have put into this! thanks again :)