Posted: 05 May 2009, 00:11
Hope useful for someone:
relating the discussion we had in "gesture looper" thread I tried to build one
it's an Xy that start to record a pre-set nb of bar at a certain tempo anytime and then loop it. simple but the cool thingz added are:
_any new touch will increment changes to previous loop
_the speed can be dinamicaly changed to x2,X4, X8 ect to play only a part of the loop
_while playing one part (if at least in X2 mode) you can edit the non playing parts on the lines X or Y.
_then you can use the shift function incuded to reach those parts or simply shift the automation. (usefull as lfo)
_a random button with range and frequency can make each loop slighlty or drasticly different from previous
you can add a preset manager to set store and change on the fly differents loops.
big up to you bmoussay for advices and rollarray/random generator scripts.
add/ons/data tools
edit Ive just implemented quantisize on bar for speed changes and preset manager recall loops also on quantisize, too late now will update tomorrow.
relating the discussion we had in "gesture looper" thread I tried to build one
it's an Xy that start to record a pre-set nb of bar at a certain tempo anytime and then loop it. simple but the cool thingz added are:
_any new touch will increment changes to previous loop
_the speed can be dinamicaly changed to x2,X4, X8 ect to play only a part of the loop
_while playing one part (if at least in X2 mode) you can edit the non playing parts on the lines X or Y.
_then you can use the shift function incuded to reach those parts or simply shift the automation. (usefull as lfo)
_a random button with range and frequency can make each loop slighlty or drasticly different from previous
you can add a preset manager to set store and change on the fly differents loops.
big up to you bmoussay for advices and rollarray/random generator scripts.
add/ons/data tools
edit Ive just implemented quantisize on bar for speed changes and preset manager recall loops also on quantisize, too late now will update tomorrow.
