Search found 39 matches
- 15 Sep 2009, 12:07
- Forum: Module development SDK
- Topic: pitchshifter
- Replies: 3
- Views: 8634
yes you are right i finished the module a few days ago and my description of the bug wasn't completly correct. in release : no problem debug : i have the same comportment as you describe Does it mean that release mode must be prefered rather than debug (for such a module it takes the same time to ge...
- 15 Sep 2009, 02:32
- Forum: Module development SDK
- Topic: pitchshifter
- Replies: 3
- Views: 8634
Hello i try to make a pitchshifter with the phasevocoder. it works but there is a bug probably due to init conditions. if i plug the module and especially the audio input when the usine engine is on OFF and that i put ON after, it works. But i put ON before and the i plug i have a bug. I put the cod...
- 01 Sep 2009, 19:50
- Forum: Add-ons discussion
- Topic: Phase Vocoder Pack
- Replies: 17
- Views: 21870
- 01 Sep 2009, 13:22
- Forum: Add-ons discussion
- Topic: Phase Vocoder Pack
- Replies: 17
- Views: 21870
Hello Olivier thank you for this fantastic tool with source !! I try to make a transposition directly in PhaseVocoderForw and i saw that there is a function that seems dedicated : pPrototype->ptran->tickTransp(float semitones); But i can succed to use it, is it complicated to use ? i try to put some...
- 29 Aug 2009, 17:02
- Forum: Module development SDK
- Topic: create an output audio signal
- Replies: 1
- Views: 5609
Hello with the SDK V2 i succeed to create an output signal but now with v3 version i have some difficulties i tried this for (kk = 0;kk < 128;kk++){ pMultiLooper->SetEvtArrayData(pMultiLooper->paudioout,kk,sin(2*3.1415*kk/128)); } but it doesn't work (no output sound) am i using the good fonction ? ...
- 25 Aug 2009, 19:57
- Forum: Module development SDK
- Topic: not resizable Panel
- Replies: 2
- Views: 6582
Sorry Gizzeta if i post on the same topic without response but i have a question about the same subject with drawpad example for example if if put pModuleInfo->DefaultWidth = 400; pModuleInfo->DefaultHeight = 600; instead of pModuleInfo->DefaultWidth = pMasterInfo->PanelWidth; pModuleInfo->DefaultHe...
- 17 Aug 2009, 10:11
- Forum: Module development SDK
- Topic: draw pad example in Interface builder
- Replies: 5
- Views: 10625
Yes i created a class TMyModule and called it creating with a pointer. But impossible to find the problem. So i created another module based on userdrawpad and copy my code into it. Now it works for the isbackgroundcolor but still have problems. i need to redimension manualy my panel because if i ch...
- 11 Aug 2009, 15:13
- Forum: Module development SDK
- Topic: draw pad example in Interface builder
- Replies: 5
- Views: 10625
ok i used a modified version of drawpad. it works in IB mode. About my repaint problem, perhaps it cames from the IsBackGroundBitMapUsed() line but I can't use this method for my module. perhaps an inheritance i didn't implement. i am on xp. i can't say exactly when the problem occurs (perhaps more ...
- 01 Aug 2009, 13:56
- Forum: Module development SDK
- Topic: draw pad example in Interface builder
- Replies: 5
- Views: 10625
Hello The draw pad example module does not work when i try to print it in the interface builder, do you have the same behaviour ? I ask this question because i try to create a module with a graphic interface too large for the control panel and in window mode i have some bugs (probably generated duri...
- 01 Aug 2009, 13:49
- Forum: Module development SDK
- Topic: How to play a sound in a c++ module
- Replies: 5
- Views: 10263
I decompress each octet as a char so it's normal to have value with a range of 256. To have 65535 directly with binary i would probably have to use WORD variable but i didn't succed with this variable. so i suppose that taking the most significant byte and multiplying it by 256 and adding it to the ...
- 31 Jul 2009, 17:00
- Forum: Module development SDK
- Topic: How to play a sound in a c++ module
- Replies: 5
- Views: 10263
yes martignasse i try to read an external file load by code. i load a wav 16 bits stereo file as a binary file and obtain list of char. i try to decode value i obtain ( from -128 to 127) using this format http://sub0.developpez.com/FormatWAV/FormatWAV.htm it works a little ( i mean not with all file...
- 16 Jul 2009, 02:18
- Forum: Module development SDK
- Topic: How to play a sound in a c++ module
- Replies: 5
- Views: 10263
Hello First thank you for the new sdk and the example it contains. i have a question about playing a sample. i suppose that the way to do that is to write in the buffer. my problem i need a function to read a file at the byte level to feed the buffer and it seems that there is no such a function in ...
- 11 May 2009, 12:44
- Forum: Manuals & Wiki
- Topic: SDK area update
- Replies: 4
- Views: 33639
- 11 May 2009, 03:08
- Forum: Manuals & Wiki
- Topic: SDK area update
- Replies: 4
- Views: 33639
Hello martignasse i tried to compile your new module. no problem with RollArray but DisplayNumber doesn't compile. i have two errors : error C2664: 'CreateFontW' : impossible de convertir le paramètre 14 de 'const char [6]' en 'LPCWSTR' 1> Les types pointés n'ont aucun rapport entre eux ; conversion...
- 02 Apr 2009, 02:54
- Forum: Suggestions & improvements
- Topic: instant audio export
- Replies: 16
- Views: 20506
so might be possible to clones vst in usine and in cubase, rec the first note in usine while bouncing in cubase.. good idea rather than try to reproduct it in usine, to use it in cubase. but sure that it is probably a bit complex. i think to a midi message sent by usine that trig a macro for render...
- 02 Apr 2009, 02:24
- Forum: Suggestions & improvements
- Topic: instant audio export
- Replies: 16
- Views: 20506
yes it's probably true that a vst can't bounce and playback at the same time. -if we load it twice we would have to load/unload it dynamically the save cpu -without to be obliged to load it twice , perhaps it's possible to render the midi sequence in two time : if the original sequence contain sever...
- 02 Apr 2009, 01:50
- Forum: Suggestions & improvements
- Topic: instant audio export
- Replies: 16
- Views: 20506
run the cloned patch at double bpm, record it and timestretch it back to the original bpm? yes i have thing to this method or even to play a sequence 3 or 4 octave higher but the timestrech process to come back to the real note would probably be very destructive and some patch have enveloppe that d...
- 02 Apr 2009, 00:45
- Forum: Suggestions & improvements
- Topic: instant audio export
- Replies: 16
- Views: 20506
yes i want a bit more, about reverse it was only an example , but there are a lot of others possibilities for such a function so what what i am looking for is not a combination with a sample player/recorder. Sure it can't take 1ms to export even 5s of a small vsti but it can be fast i think. i dont ...
- 02 Apr 2009, 00:02
- Forum: Suggestions & improvements
- Topic: instant audio export
- Replies: 16
- Views: 20506
Yes it's a real time function, it's not what i'am looking for. But my purpose is real time. For example if i can export a midi file played by a Vsti instlantly i will can to play it reverse without wait to record it until the end ( that will become the beginning). the instant mixdown function work f...
- 01 Apr 2009, 02:27
- Forum: Suggestions & improvements
- Topic: instant audio export
- Replies: 16
- Views: 20506
i searched on the vst3 sdk that i download on steinberg site and i didn't find anything about instant mixdown. and when i load a vst in usine which i know to work with the instant mixdown in cubase, i don't see what output could produce what i'am looking for. it is even probable that this function d...
- 23 Mar 2009, 19:05
- Forum: Module development SDK
- Topic: SDK V2 Feedbacks, it's here
- Replies: 54
- Views: 90448
i try to add some an new output (data, midi or anything else) on a patch inspired by drawpad and prototype example. compilation works but when a put my .usr file into usine, i can't connect it to others modules. i suppose that i did a mistake but i don't find where i add some line code in : - get pa...
- 23 Mar 2009, 02:02
- Forum: Module development SDK
- Topic: SDK V2 Feedbacks, it's here
- Replies: 54
- Views: 90448
hello correct me if i am wrong, in your example you use win api to code the graphical part of your draw pad. i have read the two tutorial about c and c++ on le site du zero and i am not able to understand correctly your code. is a tutorial like http://www.siteduzero.com/tutoriel-3-8778-apprentissage...
- 19 Mar 2009, 13:57
- Forum: Module development SDK
- Topic: SDK V2 Feedbacks, it's here
- Replies: 54
- Views: 90448
hello martignasse , in the CPPQuickStartEN.pdf and in french version too, you say : "The last thing to do is to replace, in these two files, the world TemplateProject by the name of your module (be sure to uncheck the Match case and Match whole word options to replace all occurences)." but i can't f...
- 18 Mar 2009, 13:16
- Forum: Patching questions
- Topic: making a switch unable to turn itself off
- Replies: 15
- Views: 16820
- 18 Mar 2009, 09:30
- Forum: Patching questions
- Topic: making a switch unable to turn itself off
- Replies: 15
- Views: 16820
To make what you ask for, i would use a script because i did not find a simple way to do that but i am really interested in find it. Perhaps , rather than use a switch , it would be better to use a separator and panel module which produce always the same output ( button behaviour) and allow you to c...
- 16 Mar 2009, 23:48
- Forum: Suggestions & improvements
- Topic: trig quantification for separator & panel module
- Replies: 4
- Views: 5394
- 16 Mar 2009, 23:44
- Forum: Suggestions & improvements
- Topic: instant audio export
- Replies: 16
- Views: 20506
- 16 Mar 2009, 19:09
- Forum: Suggestions & improvements
- Topic: instant audio export
- Replies: 16
- Views: 20506
- 14 Mar 2009, 18:15
- Forum: Suggestions & improvements
- Topic: trig quantification for separator & panel module
- Replies: 4
- Views: 5394
i have seen the color input for the switch module but , unlike it is written in the help documentation, not for the button module there are 4 inputs : visible play caption and edit layout (i tried to put a color selector on all input and especialy on this last one but it doesn't work). about quantiz...
- 13 Mar 2009, 12:14
- Forum: Suggestions & improvements
- Topic: trig quantification for separator & panel module
- Replies: 4
- Views: 5394
- 11 Mar 2009, 13:02
- Forum: Patching questions
- Topic: button inputs to scripts
- Replies: 10
- Views: 12046
If you can avoid reading parameters, do that, even if it means you have to create another variable of three. you mean reduce the input number ? i think about several technic to create variable of three but i am sure -use of multiple variable module -multiply 2 button input value by 1 and 2 in order...
- 11 Mar 2009, 03:08
- Forum: Patching questions
- Topic: button inputs to scripts
- Replies: 10
- Views: 12046
- 10 Mar 2009, 21:20
- Forum: Patching questions
- Topic: button inputs to scripts
- Replies: 10
- Views: 12046
Hello i dont really unsderstand the use of button in script. bsork, when you write IF (GetValue(pButton) = 1) THEN BEGIN ... // To be on the safe side, add: SetValue(pButton, 0); END; i suppose the pButton you refer in GetValue(pButton) is an input button and the pButton of SetValue(pButton, 0) an o...
- 09 Mar 2009, 14:28
- Forum: Suggestions & improvements
- Topic: absolute sample choice in sampler module
- Replies: 3
- Views: 4313
- 09 Mar 2009, 10:43
- Forum: Suggestions & improvements
- Topic: absolute sample choice in sampler module
- Replies: 3
- Views: 4313
- 04 Mar 2009, 19:58
- Forum: Patching questions
- Topic: infinte note off
- Replies: 4
- Views: 5086
- 04 Mar 2009, 00:19
- Forum: Patching questions
- Topic: infinte note off
- Replies: 4
- Views: 5086
oops sorry but i didn't explain myself correctly. when i say "infinte noteon" i mean that hundred of note on are produced in a few seconds (it is the same if replace noteon - 144 by noteoff -128 ). what i explain in this example is not what i want to do. Actually i don't need 'if else end' statement...
- 03 Mar 2009, 22:53
- Forum: Patching questions
- Topic: infinte note off
- Replies: 4
- Views: 5086
hello i try to do a sequencer script and i have a problem with generating midi event. here a small part of my script that i wrote to find where my problem come from. beat = GetValue(beat-synchro-externe); if (beat = 2) then begin setvalue(Out-data,88); end else begin setvalue(Out-data,89); end this ...
- 03 Mar 2009, 22:35
- Forum: Module development SDK
- Topic: Module API
- Replies: 18
- Views: 36261
