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BrainModularBrainModular Users Forum2011-06-11T16:31:10+02:00https://brainmodular.org/forums/app.php/feed/topic/982011-06-11T16:31:10+02:002011-06-11T16:31:10+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=19597#p19597yes you can choose the no audio! option in the global setup/asio tab restart Usine and you'll can use OSC module without audio
if later, you need sound anyway you can also use asio4all drivers
Statistics: Posted by nay-seven — 11 Jun 2011, 16:31
]]>2011-06-11T16:19:42+02:002011-06-11T16:19:42+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=19596#p19596Statistics: Posted by Falkon — 11 Jun 2011, 16:19
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2006-06-07T13:55:28+02:002006-06-07T13:55:28+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=395#p395Statistics: Posted by lvr — 07 Jun 2006, 13:55
]]>2006-06-07T11:42:18+02:002006-06-07T11:42:18+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=393#p393In that case, just Mute the track.
For no input, the patches just don't need to have any audio input module, while for no output, the idea is to have the patches producing sound (=> they have audio output modules), but to have the tracks not directly routed to any output, because it will always be "treated" thru another track.
Of course, we can consider that the w/a that consists in assigning to the track a virtual output to points to no physical output is enough.
]]>2006-06-06T21:56:13+02:002006-06-06T21:56:13+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=381#p381 In fact, if the patch doesn't contain any "input module" it is fully equivalent to "no input".
]]>2006-06-06T13:34:10+02:002006-06-06T13:34:10+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=375#p375 As a workaround, I set the output to a virtual output with no physical output behind. This does the trick, but it is not the nicer possible
]]>BrainModularBrainModular Users Forum2011-06-11T16:31:10+02:00https://brainmodular.org/forums/app.php/feed/topic/982011-06-11T16:31:10+02:002011-06-11T16:31:10+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=19597#p19597yes you can choose the no audio! option in the global setup/asio tab restart Usine and you'll can use OSC module without audio
if later, you need sound anyway you can also use asio4all drivers
Statistics: Posted by nay-seven — 11 Jun 2011, 16:31
]]>2011-06-11T16:19:42+02:002011-06-11T16:19:42+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=19596#p19596Statistics: Posted by Falkon — 11 Jun 2011, 16:19
]]>2006-06-07T13:55:28+02:002006-06-07T13:55:28+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=395#p395Statistics: Posted by lvr — 07 Jun 2006, 13:55
]]>2006-06-07T11:42:18+02:002006-06-07T11:42:18+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=393#p393In that case, just Mute the track.
For no input, the patches just don't need to have any audio input module, while for no output, the idea is to have the patches producing sound (=> they have audio output modules), but to have the tracks not directly routed to any output, because it will always be "treated" thru another track.
Of course, we can consider that the w/a that consists in assigning to the track a virtual output to points to no physical output is enough.
]]>2006-06-06T21:56:13+02:002006-06-06T21:56:13+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=381#p381 In fact, if the patch doesn't contain any "input module" it is fully equivalent to "no input".
]]>2006-06-06T13:34:10+02:002006-06-06T13:34:10+02:00https://brainmodular.org/forums/viewtopic.php?t=98&p=375#p375 As a workaround, I set the output to a virtual output with no physical output behind. This does the trick, but it is not the nicer possible