]]>
2008-09-28T09:37:35+02:002008-09-28T09:37:35+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=5446#p5446 You can download the sourcecode...
Statistics: Posted by Androidmonk — 19 Sep 2008, 00:23
]]>2008-07-18T19:27:20+02:002008-07-18T19:27:20+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4867#p4867 For those who don't know game of life: http://www.bitstorm.org/gameoflife/ The Rules
For a space that is 'populated': Each cell with one or no neighbors dies, as if by loneliness. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighbors survives. For a space that is 'empty' or 'unpopulated' Each cell with three neighbors becomes populated.
Statistics: Posted by moody33 — 18 Jul 2008, 19:27
]]>2008-07-15T23:32:40+02:002008-07-15T23:32:40+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4837#p4837if this can give you some inspiration , i use this one as vst :
]]>2008-07-15T17:54:40+02:002008-07-15T17:54:40+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4834#p4834Cdt zenzak . i prepare an other module with bouncing balls. . . . .
]]>2008-07-11T13:05:59+02:002008-07-11T13:05:59+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4798#p4798) Then you can operate with a fixed size X/Y matrix as well, which I reckon will make things simpler when/if you're outputting array(s).
how to auto trigger the module
Isn't that what the generate button is for, or have I misunderstood completely?
and how to have an out array ??
I haven't really got around to create user modules myself (I know I should!), but can't you create an output parameter of type ptArray just like in the scripts? I suppose the single value data output would be replaced by one or more arrays?
... and finaly what to do with it
I have no idea...
PS I have had a bit of fun entering a handful of cells, and then clicking generate. The results puzzles me a bit. I don't find it strange that the "population" dies out with just a few non-neighbouring cells to start with, but now I've created something that switches between 8 cells in a "circle" and 8 in a "cross" every time I click generate. The cells aren't connected in either. For all I know, this might be perfectly in line with the theory, but real cells don't behave like that, do they? DS
]]>2008-07-11T12:47:52+02:002008-07-11T12:47:52+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4797#p4797what is the data out value? how do you calculate it?
]]>2008-07-11T12:24:29+02:002008-07-11T12:24:29+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4796#p4796Statistics: Posted by zenzak — 11 Jul 2008, 12:24
]]>2008-07-06T21:47:59+02:002008-07-06T21:47:59+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4693#p4693the output could be a set of array's
]]>2008-07-05T10:23:48+02:002008-07-05T10:23:48+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4683#p4683and Etric Van Meyer has made a module in this way , somes try it and the better result i've know is Lifecycle by Johne :
Statistics: Posted by Androidmonk — 19 Sep 2008, 00:23
]]>2008-07-18T19:27:20+02:002008-07-18T19:27:20+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4867#p4867 For those who don't know game of life: http://www.bitstorm.org/gameoflife/ The Rules
For a space that is 'populated': Each cell with one or no neighbors dies, as if by loneliness. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighbors survives. For a space that is 'empty' or 'unpopulated' Each cell with three neighbors becomes populated.
Statistics: Posted by moody33 — 18 Jul 2008, 19:27
]]>2008-07-15T23:32:40+02:002008-07-15T23:32:40+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4837#p4837if this can give you some inspiration , i use this one as vst :
]]>2008-07-15T17:54:40+02:002008-07-15T17:54:40+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4834#p4834Cdt zenzak . i prepare an other module with bouncing balls. . . . .
]]>2008-07-11T13:05:59+02:002008-07-11T13:05:59+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4798#p4798) Then you can operate with a fixed size X/Y matrix as well, which I reckon will make things simpler when/if you're outputting array(s).
how to auto trigger the module
Isn't that what the generate button is for, or have I misunderstood completely?
and how to have an out array ??
I haven't really got around to create user modules myself (I know I should!), but can't you create an output parameter of type ptArray just like in the scripts? I suppose the single value data output would be replaced by one or more arrays?
... and finaly what to do with it
I have no idea...
PS I have had a bit of fun entering a handful of cells, and then clicking generate. The results puzzles me a bit. I don't find it strange that the "population" dies out with just a few non-neighbouring cells to start with, but now I've created something that switches between 8 cells in a "circle" and 8 in a "cross" every time I click generate. The cells aren't connected in either. For all I know, this might be perfectly in line with the theory, but real cells don't behave like that, do they? DS
]]>2008-07-11T12:47:52+02:002008-07-11T12:47:52+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4797#p4797what is the data out value? how do you calculate it?
]]>2008-07-11T12:24:29+02:002008-07-11T12:24:29+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4796#p4796Statistics: Posted by zenzak — 11 Jul 2008, 12:24
]]>2008-07-06T21:47:59+02:002008-07-06T21:47:59+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4693#p4693the output could be a set of array's
]]>2008-07-05T10:23:48+02:002008-07-05T10:23:48+02:00https://brainmodular.org/forums/viewtopic.php?t=906&p=4683#p4683and Etric Van Meyer has made a module in this way , somes try it and the better result i've know is Lifecycle by Johne :