ArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2010-09-06T10:50:22+02:00 https://brainmodular.org/forums/app.php/feed/topic/906 2010-09-06T10:50:22+02:00 2010-09-06T10:50:22+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=15461#p15461 <![CDATA[cellular automata]]> Statistics: Posted by soundmind — 06 Sep 2010, 10:50


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2008-09-28T09:37:35+02:00 2008-09-28T09:37:35+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=5446#p5446 <![CDATA[cellular automata]]> You can download the sourcecode...

http://vimeo.com/1824904?pg=embed&sec=1824904

Statistics: Posted by nay-seven — 28 Sep 2008, 09:37


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2008-09-19T00:23:26+02:00 2008-09-19T00:23:26+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=5354#p5354 <![CDATA[cellular automata]]>
http://tones.wolfram.com/about/how.html

Statistics: Posted by Androidmonk — 19 Sep 2008, 00:23


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2008-07-18T19:27:20+02:00 2008-07-18T19:27:20+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4867#p4867 <![CDATA[cellular automata]]>
For those who don't know game of life: http://www.bitstorm.org/gameoflife/
The Rules

For a space that is 'populated':
Each cell with one or no neighbors dies, as if by loneliness.
Each cell with four or more neighbors dies, as if by overpopulation.
Each cell with two or three neighbors survives.
For a space that is 'empty' or 'unpopulated'
Each cell with three neighbors becomes populated.

Statistics: Posted by moody33 — 18 Jul 2008, 19:27


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2008-07-18T17:52:57+02:00 2008-07-18T17:52:57+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4866#p4866 <![CDATA[cellular automata]]>
yep , love this kind of tools too
if this can give you some inspiration , i use this one as vst :

BallSequencer

http://upland.no/software.html
I love that plug-in.

I'd also love a native module in Usine!

Statistics: Posted by runagate — 18 Jul 2008, 17:52


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2008-07-18T17:07:04+02:00 2008-07-18T17:07:04+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4865#p4865 <![CDATA[cellular automata]]>
zenzak

Statistics: Posted by zenzak — 18 Jul 2008, 17:07


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2008-07-15T23:32:40+02:00 2008-07-15T23:32:40+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4837#p4837 <![CDATA[cellular automata]]> if this can give you some inspiration , i use this one as vst :

BallSequencer

http://upland.no/software.html

Statistics: Posted by nay-seven — 15 Jul 2008, 23:32


]]>
2008-07-15T23:16:57+02:00 2008-07-15T23:16:57+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4836#p4836 <![CDATA[cellular automata]]>
zenzak
. i prepare an other module with bouncing balls.

.
Cool!

Statistics: Posted by moody33 — 15 Jul 2008, 23:16


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2008-07-15T19:00:35+02:00 2008-07-15T19:00:35+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4835#p4835 <![CDATA[cellular automata]]>
. i prepare an other module with bouncing balls.
I'm impatient to test.
I have a request: can you make 'balls' proportional to the size of the moving area?

Statistics: Posted by senso — 15 Jul 2008, 19:00


]]>
2008-07-15T17:54:40+02:00 2008-07-15T17:54:40+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4834#p4834 <![CDATA[cellular automata]]> Cdt
zenzak
. i prepare an other module with bouncing balls.
.
.
.
.

Statistics: Posted by zenzak — 15 Jul 2008, 17:54


]]>
2008-07-11T13:05:59+02:00 2008-07-11T13:05:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4798#p4798 <![CDATA[cellular automata]]> ) Then you can operate with a fixed size X/Y matrix as well, which I reckon will make things simpler when/if you're outputting array(s).
how to auto trigger the module
Isn't that what the generate button is for, or have I misunderstood completely?
and how to have an out array ??
I haven't really got around to create user modules myself (I know I should!), but can't you create an output parameter of type ptArray just like in the scripts? I suppose the single value data output would be replaced by one or more arrays?
... and finaly what to do with it ;-)
I have no idea...

PS
I have had a bit of fun entering a handful of cells, and then clicking generate. The results puzzles me a bit. I don't find it strange that the "population" dies out with just a few non-neighbouring cells to start with, but now I've created something that switches between 8 cells in a "circle" and 8 in a "cross" every time I click generate. The cells aren't connected in either. For all I know, this might be perfectly in line with the theory, but real cells don't behave like that, do they?
DS

Statistics: Posted by bsork — 11 Jul 2008, 13:05


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2008-07-11T12:47:52+02:00 2008-07-11T12:47:52+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4797#p4797 <![CDATA[cellular automata]]> what is the data out value? how do you calculate it?

Statistics: Posted by senso — 11 Jul 2008, 12:47


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2008-07-11T12:24:29+02:00 2008-07-11T12:24:29+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4796#p4796 <![CDATA[cellular automata]]> Statistics: Posted by zenzak — 11 Jul 2008, 12:24


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2008-07-06T21:47:59+02:00 2008-07-06T21:47:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4693#p4693 <![CDATA[cellular automata]]> the output could be a set of array's

Statistics: Posted by senso — 06 Jul 2008, 21:47


]]>
2008-07-05T10:23:48+02:00 2008-07-05T10:23:48+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4683#p4683 <![CDATA[cellular automata]]> and Etric Van Meyer has made a module in this way , somes try it and the better result i've know is Lifecycle by Johne :

http://www.urthwurk.com/johne/vst.html

with an audiotomidi(pitch) patch behind you could expect cool results...

Statistics: Posted by nay-seven — 05 Jul 2008, 10:23


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2008-07-05T01:29:51+02:00 2008-07-05T01:29:51+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4682#p4682 <![CDATA[cellular automata]]> Statistics: Posted by Androidmonk — 05 Jul 2008, 01:29


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BrainModular BrainModular Users Forum 2010-09-06T10:50:22+02:00 https://brainmodular.org/forums/app.php/feed/topic/906 2010-09-06T10:50:22+02:00 2010-09-06T10:50:22+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=15461#p15461 <![CDATA[cellular automata]]> Statistics: Posted by soundmind — 06 Sep 2010, 10:50


]]>
2008-09-28T09:37:35+02:00 2008-09-28T09:37:35+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=5446#p5446 <![CDATA[cellular automata]]> You can download the sourcecode...

http://vimeo.com/1824904?pg=embed&sec=1824904

Statistics: Posted by nay-seven — 28 Sep 2008, 09:37


]]>
2008-09-19T00:23:26+02:00 2008-09-19T00:23:26+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=5354#p5354 <![CDATA[cellular automata]]>
http://tones.wolfram.com/about/how.html

Statistics: Posted by Androidmonk — 19 Sep 2008, 00:23


]]>
2008-07-18T19:27:20+02:00 2008-07-18T19:27:20+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4867#p4867 <![CDATA[cellular automata]]>
For those who don't know game of life: http://www.bitstorm.org/gameoflife/
The Rules

For a space that is 'populated':
Each cell with one or no neighbors dies, as if by loneliness.
Each cell with four or more neighbors dies, as if by overpopulation.
Each cell with two or three neighbors survives.
For a space that is 'empty' or 'unpopulated'
Each cell with three neighbors becomes populated.

Statistics: Posted by moody33 — 18 Jul 2008, 19:27


]]>
2008-07-18T17:52:57+02:00 2008-07-18T17:52:57+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4866#p4866 <![CDATA[cellular automata]]>
yep , love this kind of tools too
if this can give you some inspiration , i use this one as vst :

BallSequencer

http://upland.no/software.html
I love that plug-in.

I'd also love a native module in Usine!

Statistics: Posted by runagate — 18 Jul 2008, 17:52


]]>
2008-07-18T17:07:04+02:00 2008-07-18T17:07:04+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4865#p4865 <![CDATA[cellular automata]]>
zenzak

Statistics: Posted by zenzak — 18 Jul 2008, 17:07


]]>
2008-07-15T23:32:40+02:00 2008-07-15T23:32:40+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4837#p4837 <![CDATA[cellular automata]]> if this can give you some inspiration , i use this one as vst :

BallSequencer

http://upland.no/software.html

Statistics: Posted by nay-seven — 15 Jul 2008, 23:32


]]>
2008-07-15T23:16:57+02:00 2008-07-15T23:16:57+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4836#p4836 <![CDATA[cellular automata]]>
zenzak
. i prepare an other module with bouncing balls.

.
Cool!

Statistics: Posted by moody33 — 15 Jul 2008, 23:16


]]>
2008-07-15T19:00:35+02:00 2008-07-15T19:00:35+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4835#p4835 <![CDATA[cellular automata]]>
. i prepare an other module with bouncing balls.
I'm impatient to test.
I have a request: can you make 'balls' proportional to the size of the moving area?

Statistics: Posted by senso — 15 Jul 2008, 19:00


]]>
2008-07-15T17:54:40+02:00 2008-07-15T17:54:40+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4834#p4834 <![CDATA[cellular automata]]> Cdt
zenzak
. i prepare an other module with bouncing balls.
.
.
.
.

Statistics: Posted by zenzak — 15 Jul 2008, 17:54


]]>
2008-07-11T13:05:59+02:00 2008-07-11T13:05:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4798#p4798 <![CDATA[cellular automata]]> ) Then you can operate with a fixed size X/Y matrix as well, which I reckon will make things simpler when/if you're outputting array(s).
how to auto trigger the module
Isn't that what the generate button is for, or have I misunderstood completely?
and how to have an out array ??
I haven't really got around to create user modules myself (I know I should!), but can't you create an output parameter of type ptArray just like in the scripts? I suppose the single value data output would be replaced by one or more arrays?
... and finaly what to do with it ;-)
I have no idea...

PS
I have had a bit of fun entering a handful of cells, and then clicking generate. The results puzzles me a bit. I don't find it strange that the "population" dies out with just a few non-neighbouring cells to start with, but now I've created something that switches between 8 cells in a "circle" and 8 in a "cross" every time I click generate. The cells aren't connected in either. For all I know, this might be perfectly in line with the theory, but real cells don't behave like that, do they?
DS

Statistics: Posted by bsork — 11 Jul 2008, 13:05


]]>
2008-07-11T12:47:52+02:00 2008-07-11T12:47:52+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4797#p4797 <![CDATA[cellular automata]]> what is the data out value? how do you calculate it?

Statistics: Posted by senso — 11 Jul 2008, 12:47


]]>
2008-07-11T12:24:29+02:00 2008-07-11T12:24:29+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4796#p4796 <![CDATA[cellular automata]]> Statistics: Posted by zenzak — 11 Jul 2008, 12:24


]]>
2008-07-06T21:47:59+02:00 2008-07-06T21:47:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4693#p4693 <![CDATA[cellular automata]]> the output could be a set of array's

Statistics: Posted by senso — 06 Jul 2008, 21:47


]]>
2008-07-05T10:23:48+02:00 2008-07-05T10:23:48+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4683#p4683 <![CDATA[cellular automata]]> and Etric Van Meyer has made a module in this way , somes try it and the better result i've know is Lifecycle by Johne :

http://www.urthwurk.com/johne/vst.html

with an audiotomidi(pitch) patch behind you could expect cool results...

Statistics: Posted by nay-seven — 05 Jul 2008, 10:23


]]>
2008-07-05T01:29:51+02:00 2008-07-05T01:29:51+02:00 https://brainmodular.org/forums/viewtopic.php?t=906&p=4682#p4682 <![CDATA[cellular automata]]> Statistics: Posted by Androidmonk — 05 Jul 2008, 01:29


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