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BrainModularBrainModular Users Forum2025-05-31T18:42:20+02:00https://brainmodular.org/forums/app.php/feed/topic/73092025-05-31T18:42:20+02:002025-05-31T18:42:20+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45883#p45883 It's a bit complicted, but I will try that.
Statistics: Posted by woodslanding — 31 May 2025, 18:42
]]>2025-05-29T12:09:23+02:002025-05-29T12:09:23+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45879#p45879I did something like this for Arduino talking to Usine in OSC : each time a value is sent (generally a character from a keyboard) the micro-controller send an OSC message with the char.value and a random 16bit integer. On Usine side, the second value will go to a "has change" module to trigger the inserting of the character in the string.
because you need 2 informations : the value of you data (the Char) AND the information that it should be taken into account (the trig)
Statistics: Posted by oli_lab — 29 May 2025, 12:09
]]>2025-05-27T19:49:28+02:002025-05-27T19:49:28+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45873#p45873Statistics: Posted by woodslanding — 27 May 2025, 19:49
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2025-05-26T21:46:33+02:002025-05-26T21:46:33+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45870#p45870Statistics: Posted by sm_jamieson — 26 May 2025, 21:46
]]>2024-12-04T19:48:14+02:002024-12-04T19:48:14+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45591#p45591 I get around this most times by using a mousedown to actually trigger the next thing, so it happens regardless whether there has been a change in value. But when I set a value by object, that doesn't happen. This is especially an issue in scripts that need to do some kind of refresh.
I guess I can have my recall of the object fake a mouse click. But maybe there's a less awkward way to do it? Is there any way that a control can know that its value has been set via usine objects, if the value doesn't actually change?
Another option I guess is to adjust my recall script to also change whatever is downstream from the main object, so the object doesn't have to do it. That might be a better solution.... or maybe there is a better alternative to hasChanged, that I don't know about?
Thanks as always! -eric
Statistics: Posted by woodslanding — 04 Dec 2024, 18:48
]]>BrainModularBrainModular Users Forum2025-05-31T18:42:20+02:00https://brainmodular.org/forums/app.php/feed/topic/73092025-05-31T18:42:20+02:002025-05-31T18:42:20+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45883#p45883 It's a bit complicted, but I will try that.
Statistics: Posted by woodslanding — 31 May 2025, 18:42
]]>2025-05-29T12:09:23+02:002025-05-29T12:09:23+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45879#p45879I did something like this for Arduino talking to Usine in OSC : each time a value is sent (generally a character from a keyboard) the micro-controller send an OSC message with the char.value and a random 16bit integer. On Usine side, the second value will go to a "has change" module to trigger the inserting of the character in the string.
because you need 2 informations : the value of you data (the Char) AND the information that it should be taken into account (the trig)
Statistics: Posted by oli_lab — 29 May 2025, 12:09
]]>2025-05-27T19:49:28+02:002025-05-27T19:49:28+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45873#p45873Statistics: Posted by woodslanding — 27 May 2025, 19:49
]]>2025-05-26T21:46:33+02:002025-05-26T21:46:33+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45870#p45870Statistics: Posted by sm_jamieson — 26 May 2025, 21:46
]]>2024-12-04T19:48:14+02:002024-12-04T19:48:14+02:00https://brainmodular.org/forums/viewtopic.php?t=7309&p=45591#p45591 I get around this most times by using a mousedown to actually trigger the next thing, so it happens regardless whether there has been a change in value. But when I set a value by object, that doesn't happen. This is especially an issue in scripts that need to do some kind of refresh.
I guess I can have my recall of the object fake a mouse click. But maybe there's a less awkward way to do it? Is there any way that a control can know that its value has been set via usine objects, if the value doesn't actually change?
Another option I guess is to adjust my recall script to also change whatever is downstream from the main object, so the object doesn't have to do it. That might be a better solution.... or maybe there is a better alternative to hasChanged, that I don't know about?
Thanks as always! -eric
Statistics: Posted by woodslanding — 04 Dec 2024, 18:48