it's a good suggestion but a huge job to implement, several years to do that properly.
Also we'd need to by a big data center to handle audio flows. impossible for us.
senso+++
I don't think it's good idea to try and handle audio flows via data center or any cloud solutions, p2p will have least possible latency. I do wonder how Parsec works on that regard though, it seems to establish p2p connections, and uses server just for users to bind their connections to each other. Encoding video takes about 9ms, while decoding 0.2ms or something like that, but audio encoding/decoding should be faster or with no encoding it's just a matter of bandwith and network latency.
maybe it would be possible to collaborate with other projects that try implementation of this? or use opensource solutions like ninjam to integrate in Usine perhaps?
meanwhile realistically it's best to just finalize JACK support, as Artmesh comes around for PC, it will rely on JACK and OSC. so we could simply use that.Statistics: Posted by x.iso — 28 May 2020, 12:25
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