ArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2008-01-15T22:37:40+02:00 https://brainmodular.org/forums/app.php/feed/topic/648 2008-01-15T22:37:40+02:00 2008-01-15T22:37:40+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3620#p3620 <![CDATA[Solo/mute patch]]> thats why Usine is 20-30% faster

Statistics: Posted by senso — 15 Jan 2008, 21:37


]]>
2008-01-15T22:36:27+02:00 2008-01-15T22:36:27+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3619#p3619 <![CDATA[Solo/mute patch]]> Statistics: Posted by bsork — 15 Jan 2008, 21:36


]]>
2008-01-15T19:47:50+02:00 2008-01-15T19:47:50+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3618#p3618 <![CDATA[Solo/mute patch]]> In the new version of usine, the multiple var module is calculated only if it's input as changed. That why your patch doesn't work any more.

Statistics: Posted by senso — 15 Jan 2008, 18:47


]]>
2008-01-15T16:14:06+02:00 2008-01-15T16:14:06+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3617#p3617 <![CDATA[Solo/mute patch]]>
However, I couldn't resist to rethink a way of using modules without creating an over-complex patch when the number of involved channels increases. I also have put an example up in the add-ons; it uses Pass/Stop Event Flow modules and a single A>B. Within a reasonable amount of channels (up to 20? 30?), I guess this is better than using a script, at least CPU-wise.

Statistics: Posted by bsork — 15 Jan 2008, 15:14


]]>
2008-01-15T14:54:10+02:00 2008-01-15T14:54:10+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3613#p3613 <![CDATA[Solo/mute patch]]>
i'll give it a look - and possibly return to using a script :)

antwan

Statistics: Posted by antwan — 15 Jan 2008, 13:54


]]>
2008-01-15T14:14:21+02:00 2008-01-15T14:14:21+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3610#p3610 <![CDATA[Solo/mute patch]]>
If the previous patch was working it was only by "chance". I mean that the order of calculation was made for the patch to work but wasn't valid in the general case.

the problem is more complex than appears!

[mute1] is on when:
[solo2]=on OR [solo3]=on but only when [solo1]=off

in math domain it looks like:

mute1 = (solo2 OR solo3) and (not solo1)
mute2 = (solo1 OR solo3) and (not solo2)
mute3 = (solo1 OR solo2) and (not solo3)

so on the patch you only need OR, AND, NOT modules.

I've just posted an example in the add-ons section.

You see that the complexity grow with the number of buttons, and can be rapidly a nightmare.
So the script is a good candidate, with a constant to define the number of solo buttons (3,5 or 1764 !)

Statistics: Posted by senso — 15 Jan 2008, 13:14


]]>
2008-01-15T11:37:03+02:00 2008-01-15T11:37:03+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3602#p3602 <![CDATA[Solo/mute patch]]> Statistics: Posted by bsork — 15 Jan 2008, 10:37


]]>
2008-01-15T11:11:45+02:00 2008-01-15T11:11:45+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3601#p3601 <![CDATA[Solo/mute patch]]> I'll take a look
contact @ sensomusic.com

Statistics: Posted by senso — 15 Jan 2008, 10:11


]]>
2008-01-15T10:57:11+02:00 2008-01-15T10:57:11+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3600#p3600 <![CDATA[Solo/mute patch]]>
Any comments, Olivier? Something wrong with copying several modules in one go, maybe?

Statistics: Posted by bsork — 15 Jan 2008, 09:57


]]>
2008-01-14T20:37:55+02:00 2008-01-14T20:37:55+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3591#p3591 <![CDATA[Solo/mute patch]]>
Strange, i opened this patch (made with the Multiple Vars) with the new version of Usine, hadn't used it for a while. And it seems it doesn't work now. When a Solo is pressed, it also Mutes the channel that was soloed. i.e. it mutes all channels regardless.
Any thoughts on what has changed?

antwan

Statistics: Posted by antwan — 14 Jan 2008, 19:37


]]>
2007-11-22T15:51:32+02:00 2007-11-22T15:51:32+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3241#p3241 <![CDATA[Solo/mute patch]]>
fascinating.
it's still hard sometimes to figure out when to go for scripting and when to stick to module-building.
:)

antwan
In this case, I was "lucky" since the logic here can be expressed in 3 steps which fit the MultipleVar module perfect:

1) No solo? Don't mute
2) Solo? Mute, unless...
3) ...the corresponding solo button is on.

...and adding mute switches to MultipleVar.in1 works very well! Actually, I don't think all DAWs has that functionality - on some a muted channel will be unmuted after a solo.

Statistics: Posted by bsork — 22 Nov 2007, 14:51


]]>
2007-11-22T13:28:20+02:00 2007-11-22T13:28:20+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3239#p3239 <![CDATA[Solo/mute patch]]> I think it works.

Statistics: Posted by moody33 — 22 Nov 2007, 12:28


]]>
2007-11-22T12:22:28+02:00 2007-11-22T12:22:28+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3238#p3238 <![CDATA[Solo/mute patch]]> Statistics: Posted by moody33 — 22 Nov 2007, 11:22


]]>
2007-11-22T12:10:17+02:00 2007-11-22T12:10:17+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3237#p3237 <![CDATA[Solo/mute patch]]>
i'm looking into improving this script further so that:
- if some channel was muted before solo is activated, it will return to be muted after the solo is disactivated
- also so that several solos can be active at the same time (as moody33 mentioned)
It's exactly what I want. Propellerhead Reason Mixer work like this if I remember.

Thanks everybody , I will try Bsork last suggestion.

Statistics: Posted by moody33 — 22 Nov 2007, 11:10


]]>
2007-11-22T12:02:05+02:00 2007-11-22T12:02:05+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3235#p3235 <![CDATA[Solo/mute patch]]> it's still hard sometimes to figure out when to go for scripting and when to stick to module-building.
:)

antwan

Statistics: Posted by antwan — 22 Nov 2007, 11:02


]]>
2007-11-22T11:31:31+02:00 2007-11-22T11:31:31+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3233#p3233 <![CDATA[Solo/mute patch]]>
However, the script is a bit heavy on the CPU, so I've made the same functionality with modules:

First create a solo Switch, a mute Switch and a MultipleVar. Connect the solo Switch to MultipleVar.affect3, and the mute Switch to MultipleVar.out. Set MultipleVar.in2 = 1.

Select all three modules and copy them so that you have as many channels as you want.

Then create a A=B and a Not module. Connect all solo switches to A=B.A, and A=B.out to Not.in. Then connect A=B.out to affect1 and Not.out to affect2 on all MultipleVars. Voila - it wasn't so hard after all!

On my system the script uses around 5 times the CPU as this patch when running 8 channels.

Statistics: Posted by bsork — 22 Nov 2007, 10:31


]]>
2007-11-22T10:51:32+02:00 2007-11-22T10:51:32+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3232#p3232 <![CDATA[Solo/mute patch]]>
looks good.

i'm looking into improving this script further so that:
- if some channel was muted before solo is activated, it will return to be muted after the solo is disactivated
- also so that several solos can be active at the same time (as moody33 mentioned)

i'll have to see how the solo/mute engines work generally in DAW-softwares but im pretty sure at least the functionalities mentioned above are valid...

i hope i'll have time today or tomorrow.

antwan

Statistics: Posted by antwan — 22 Nov 2007, 09:51


]]>
2007-11-21T22:45:22+02:00 2007-11-21T22:45:22+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3228#p3228 <![CDATA[Solo/mute patch]]>

CODE:

VAR pIn   &#58; ARRAY OF TParameter;VAR pOut  &#58; ARRAY OF TParameter;VAR i     &#58; integer;VAR bOn &#58; BOOLEAN;VAR tmp   &#58; ARRAY OF integer;CONST NUM_CH = 8;PROCEDURE init;BEGIN   SetArrayLength&#40;pIn, NUM_CH&#41;;   SetArrayLength&#40;pOut, NUM_CH&#41;;   SetArrayLength&#40;tmp, NUM_CH&#41;;   FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO BEGIN      pIn&#91;i&#93; &#58;= CreateParam&#40;'solo in'+IntToStr&#40;i+1&#41;, ptSwitch&#41;;      SetIsOutput&#40;pIn&#91;i&#93;, FALSE&#41;;   END;   FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO BEGIN      pOut&#91;i&#93; &#58;= CreateParam&#40;'mute out'+IntToStr&#40;i+1&#41;, ptSwitch&#41;;      SetIsInput&#40;pOut&#91;i&#93;, FALSE&#41;;   END;END;BEGIN   bOn &#58;= FALSE;   FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO BEGIN      tmp&#91;i&#93; &#58;= trunc&#40;GetValue&#40;pIn&#91;i&#93;&#41;&#41;;       IF &#40;tmp&#91;i&#93; = 1&#41; THEN        bOn &#58;= TRUE;   END;   IF &#40;bOn&#41; THEN BEGIN      FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO BEGIN         IF &#40;tmp&#91;i&#93; = 1&#41; THEN BEGIN            SetValue&#40;pOut&#91;i&#93;, 0&#41;;         END         ELSE BEGIN            SetValue&#40;pOut&#91;i&#93;, 1&#41;;         END;      END;   END   ELSE BEGIN      FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO         SetValue&#40;pOut&#91;i&#93;, 0&#41;;   END;END.
I think it could have been a bit more compact and efficient, but I'm tired tonight...

Statistics: Posted by bsork — 21 Nov 2007, 21:45


]]>
2007-11-21T21:23:59+02:00 2007-11-21T21:23:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3223#p3223 <![CDATA[Solo/mute patch]]>
I don't understand scripting ..so pleaseeeeee a candidate !

Statistics: Posted by moody33 — 21 Nov 2007, 20:23


]]>
2007-11-21T21:06:55+02:00 2007-11-21T21:06:55+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3220#p3220 <![CDATA[Solo/mute patch]]> Statistics: Posted by senso — 21 Nov 2007, 20:06


]]>
2007-11-21T20:51:21+02:00 2007-11-21T20:51:21+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3217#p3217 <![CDATA[Solo/mute patch]]> if someone more experienced is up for it, go right ahead!

antwan

Statistics: Posted by antwan — 21 Nov 2007, 19:51


]]>
2007-11-21T20:48:16+02:00 2007-11-21T20:48:16+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3216#p3216 <![CDATA[Solo/mute patch]]> The best way to create a solo switch is to make a small script!
Any candidate?

Statistics: Posted by senso — 21 Nov 2007, 19:48


]]>
2007-11-21T15:19:57+02:00 2007-11-21T15:19:57+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3207#p3207 <![CDATA[Solo/mute patch]]>
thanks you.

Statistics: Posted by moody33 — 21 Nov 2007, 14:19


]]>
BrainModular BrainModular Users Forum 2008-01-15T22:37:40+02:00 https://brainmodular.org/forums/app.php/feed/topic/648 2008-01-15T22:37:40+02:00 2008-01-15T22:37:40+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3620#p3620 <![CDATA[Solo/mute patch]]> thats why Usine is 20-30% faster

Statistics: Posted by senso — 15 Jan 2008, 21:37


]]>
2008-01-15T22:36:27+02:00 2008-01-15T22:36:27+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3619#p3619 <![CDATA[Solo/mute patch]]> Statistics: Posted by bsork — 15 Jan 2008, 21:36


]]>
2008-01-15T19:47:50+02:00 2008-01-15T19:47:50+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3618#p3618 <![CDATA[Solo/mute patch]]> In the new version of usine, the multiple var module is calculated only if it's input as changed. That why your patch doesn't work any more.

Statistics: Posted by senso — 15 Jan 2008, 18:47


]]>
2008-01-15T16:14:06+02:00 2008-01-15T16:14:06+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3617#p3617 <![CDATA[Solo/mute patch]]>
However, I couldn't resist to rethink a way of using modules without creating an over-complex patch when the number of involved channels increases. I also have put an example up in the add-ons; it uses Pass/Stop Event Flow modules and a single A>B. Within a reasonable amount of channels (up to 20? 30?), I guess this is better than using a script, at least CPU-wise.

Statistics: Posted by bsork — 15 Jan 2008, 15:14


]]>
2008-01-15T14:54:10+02:00 2008-01-15T14:54:10+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3613#p3613 <![CDATA[Solo/mute patch]]>
i'll give it a look - and possibly return to using a script :)

antwan

Statistics: Posted by antwan — 15 Jan 2008, 13:54


]]>
2008-01-15T14:14:21+02:00 2008-01-15T14:14:21+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3610#p3610 <![CDATA[Solo/mute patch]]>
If the previous patch was working it was only by "chance". I mean that the order of calculation was made for the patch to work but wasn't valid in the general case.

the problem is more complex than appears!

[mute1] is on when:
[solo2]=on OR [solo3]=on but only when [solo1]=off

in math domain it looks like:

mute1 = (solo2 OR solo3) and (not solo1)
mute2 = (solo1 OR solo3) and (not solo2)
mute3 = (solo1 OR solo2) and (not solo3)

so on the patch you only need OR, AND, NOT modules.

I've just posted an example in the add-ons section.

You see that the complexity grow with the number of buttons, and can be rapidly a nightmare.
So the script is a good candidate, with a constant to define the number of solo buttons (3,5 or 1764 !)

Statistics: Posted by senso — 15 Jan 2008, 13:14


]]>
2008-01-15T11:37:03+02:00 2008-01-15T11:37:03+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3602#p3602 <![CDATA[Solo/mute patch]]> Statistics: Posted by bsork — 15 Jan 2008, 10:37


]]>
2008-01-15T11:11:45+02:00 2008-01-15T11:11:45+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3601#p3601 <![CDATA[Solo/mute patch]]> I'll take a look
contact @ sensomusic.com

Statistics: Posted by senso — 15 Jan 2008, 10:11


]]>
2008-01-15T10:57:11+02:00 2008-01-15T10:57:11+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3600#p3600 <![CDATA[Solo/mute patch]]>
Any comments, Olivier? Something wrong with copying several modules in one go, maybe?

Statistics: Posted by bsork — 15 Jan 2008, 09:57


]]>
2008-01-14T20:37:55+02:00 2008-01-14T20:37:55+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3591#p3591 <![CDATA[Solo/mute patch]]>
Strange, i opened this patch (made with the Multiple Vars) with the new version of Usine, hadn't used it for a while. And it seems it doesn't work now. When a Solo is pressed, it also Mutes the channel that was soloed. i.e. it mutes all channels regardless.
Any thoughts on what has changed?

antwan

Statistics: Posted by antwan — 14 Jan 2008, 19:37


]]>
2007-11-22T15:51:32+02:00 2007-11-22T15:51:32+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3241#p3241 <![CDATA[Solo/mute patch]]>
fascinating.
it's still hard sometimes to figure out when to go for scripting and when to stick to module-building.
:)

antwan
In this case, I was "lucky" since the logic here can be expressed in 3 steps which fit the MultipleVar module perfect:

1) No solo? Don't mute
2) Solo? Mute, unless...
3) ...the corresponding solo button is on.

...and adding mute switches to MultipleVar.in1 works very well! Actually, I don't think all DAWs has that functionality - on some a muted channel will be unmuted after a solo.

Statistics: Posted by bsork — 22 Nov 2007, 14:51


]]>
2007-11-22T13:28:20+02:00 2007-11-22T13:28:20+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3239#p3239 <![CDATA[Solo/mute patch]]> I think it works.

Statistics: Posted by moody33 — 22 Nov 2007, 12:28


]]>
2007-11-22T12:22:28+02:00 2007-11-22T12:22:28+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3238#p3238 <![CDATA[Solo/mute patch]]> Statistics: Posted by moody33 — 22 Nov 2007, 11:22


]]>
2007-11-22T12:10:17+02:00 2007-11-22T12:10:17+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3237#p3237 <![CDATA[Solo/mute patch]]>
i'm looking into improving this script further so that:
- if some channel was muted before solo is activated, it will return to be muted after the solo is disactivated
- also so that several solos can be active at the same time (as moody33 mentioned)
It's exactly what I want. Propellerhead Reason Mixer work like this if I remember.

Thanks everybody , I will try Bsork last suggestion.

Statistics: Posted by moody33 — 22 Nov 2007, 11:10


]]>
2007-11-22T12:02:05+02:00 2007-11-22T12:02:05+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3235#p3235 <![CDATA[Solo/mute patch]]> it's still hard sometimes to figure out when to go for scripting and when to stick to module-building.
:)

antwan

Statistics: Posted by antwan — 22 Nov 2007, 11:02


]]>
2007-11-22T11:31:31+02:00 2007-11-22T11:31:31+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3233#p3233 <![CDATA[Solo/mute patch]]>
However, the script is a bit heavy on the CPU, so I've made the same functionality with modules:

First create a solo Switch, a mute Switch and a MultipleVar. Connect the solo Switch to MultipleVar.affect3, and the mute Switch to MultipleVar.out. Set MultipleVar.in2 = 1.

Select all three modules and copy them so that you have as many channels as you want.

Then create a A=B and a Not module. Connect all solo switches to A=B.A, and A=B.out to Not.in. Then connect A=B.out to affect1 and Not.out to affect2 on all MultipleVars. Voila - it wasn't so hard after all!

On my system the script uses around 5 times the CPU as this patch when running 8 channels.

Statistics: Posted by bsork — 22 Nov 2007, 10:31


]]>
2007-11-22T10:51:32+02:00 2007-11-22T10:51:32+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3232#p3232 <![CDATA[Solo/mute patch]]>
looks good.

i'm looking into improving this script further so that:
- if some channel was muted before solo is activated, it will return to be muted after the solo is disactivated
- also so that several solos can be active at the same time (as moody33 mentioned)

i'll have to see how the solo/mute engines work generally in DAW-softwares but im pretty sure at least the functionalities mentioned above are valid...

i hope i'll have time today or tomorrow.

antwan

Statistics: Posted by antwan — 22 Nov 2007, 09:51


]]>
2007-11-21T22:45:22+02:00 2007-11-21T22:45:22+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3228#p3228 <![CDATA[Solo/mute patch]]>

CODE:

VAR pIn   &#58; ARRAY OF TParameter;VAR pOut  &#58; ARRAY OF TParameter;VAR i     &#58; integer;VAR bOn &#58; BOOLEAN;VAR tmp   &#58; ARRAY OF integer;CONST NUM_CH = 8;PROCEDURE init;BEGIN   SetArrayLength&#40;pIn, NUM_CH&#41;;   SetArrayLength&#40;pOut, NUM_CH&#41;;   SetArrayLength&#40;tmp, NUM_CH&#41;;   FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO BEGIN      pIn&#91;i&#93; &#58;= CreateParam&#40;'solo in'+IntToStr&#40;i+1&#41;, ptSwitch&#41;;      SetIsOutput&#40;pIn&#91;i&#93;, FALSE&#41;;   END;   FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO BEGIN      pOut&#91;i&#93; &#58;= CreateParam&#40;'mute out'+IntToStr&#40;i+1&#41;, ptSwitch&#41;;      SetIsInput&#40;pOut&#91;i&#93;, FALSE&#41;;   END;END;BEGIN   bOn &#58;= FALSE;   FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO BEGIN      tmp&#91;i&#93; &#58;= trunc&#40;GetValue&#40;pIn&#91;i&#93;&#41;&#41;;       IF &#40;tmp&#91;i&#93; = 1&#41; THEN        bOn &#58;= TRUE;   END;   IF &#40;bOn&#41; THEN BEGIN      FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO BEGIN         IF &#40;tmp&#91;i&#93; = 1&#41; THEN BEGIN            SetValue&#40;pOut&#91;i&#93;, 0&#41;;         END         ELSE BEGIN            SetValue&#40;pOut&#91;i&#93;, 1&#41;;         END;      END;   END   ELSE BEGIN      FOR i &#58;= 0 TO &#40;NUM_CH - 1&#41; DO         SetValue&#40;pOut&#91;i&#93;, 0&#41;;   END;END.
I think it could have been a bit more compact and efficient, but I'm tired tonight...

Statistics: Posted by bsork — 21 Nov 2007, 21:45


]]>
2007-11-21T21:23:59+02:00 2007-11-21T21:23:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3223#p3223 <![CDATA[Solo/mute patch]]>
I don't understand scripting ..so pleaseeeeee a candidate !

Statistics: Posted by moody33 — 21 Nov 2007, 20:23


]]>
2007-11-21T21:06:55+02:00 2007-11-21T21:06:55+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3220#p3220 <![CDATA[Solo/mute patch]]> Statistics: Posted by senso — 21 Nov 2007, 20:06


]]>
2007-11-21T20:51:21+02:00 2007-11-21T20:51:21+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3217#p3217 <![CDATA[Solo/mute patch]]> if someone more experienced is up for it, go right ahead!

antwan

Statistics: Posted by antwan — 21 Nov 2007, 19:51


]]>
2007-11-21T20:48:16+02:00 2007-11-21T20:48:16+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3216#p3216 <![CDATA[Solo/mute patch]]> The best way to create a solo switch is to make a small script!
Any candidate?

Statistics: Posted by senso — 21 Nov 2007, 19:48


]]>
2007-11-21T15:19:57+02:00 2007-11-21T15:19:57+02:00 https://brainmodular.org/forums/viewtopic.php?t=648&p=3207#p3207 <![CDATA[Solo/mute patch]]>
thanks you.

Statistics: Posted by moody33 — 21 Nov 2007, 14:19


]]>